Aspidochelone: Difference between revisions
From HorizonXI Wiki
(changes) |
(Undo revision 75231 by Fournumbersarehardtoremember4416 (talk)) Tag: Undo |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
| absorbs = | | absorbs = | ||
| type = Notorious Monster | | type = Notorious Monster | ||
| spawn = Timed | |||
| subtype = | | subtype = | ||
| tier = | | tier = |
Latest revision as of 20:52, 17 November 2024
This article is missing a picture of the monster, NM, or pet. You can help by adding it. |
Aspidochelone | |
---|---|
Family: | Adamantoises |
Crystal: | Earth |
Weak against: | |
Notorious Monster | |
Spawn Type: | Timed |
Title Obtained: | Aspidochelone Sinker |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Valley of Sorrows |
85 - 88 |
|
1 | A,T(H) ??? HP | |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Horizon Changes
- Windows are 22~23 Hours after the last death.
- Can pop instead of Adamantoise on the 4th day up to a force pop of Aspidochelone on the 9th day.
- Windows are every 10 minutes and a force pop happens after 60 minutes
- Aquarian Abjuration: Body has a 100% drop rate, which wasn't the case in era.
- Wyrmal Abjuration: Head added to loot pool.
- Dryadic Abjuration: Feet removed from loot pool.
- Martial Abjuration: Feet removed from loot pool.
Like many NMs on HorizonXI There is a Claim Shield Any action will put you on the "claim" list. once the Claim Shield falls off, a random person will be picked to win the claim.
Aspidochelone's Shell Mechanics:
- Aspidochelone now alternates between two states based on a 2,000 health threshold: inside and outside of its shell.
- In-Shell State: When Aspidochelone retreats into its shell, it gains a significant regeneration effect.
- To force Aspidochelone out of its shell, players must reduce its health by at least 2,000 points below the threshold it had when it entered the shell, counteracting any regeneration during this period.
- Failure to force Aspidochelone out results in it automatically emerging after a set period or after a certain amount of regeneration (exact mechanics are currently debated).
- Out-of-Shell State: Inflicting 2,000 damage to Aspidochelone when it's out of its shell will force it back in.
- It's possible to bypass a shell phase entirely with sufficient damage in a single attack. For instance, if Aspidochelone is 500 points from retreating, a combined skillchain and magic burst dealing 3,500 damage might force it into and out of its shell in quick succession.
Strategic Considerations:
Two main strategies have emerged:
- High Damage Approach: Aim for a 4,000 damage output in a single attack to surpass the next shell phase threshold, minimizing the health Aspidochelone regenerates.
- Timed Skillchain/Magic Burst (SC/MB): Execute a SC/MB for at least 2,000 damage just as Aspidochelone retreats into its shell to quickly force it back out.
- Failing to force Aspidochelone out of its shell more than a few times can be particularly punishing, as it brings the encounter closer to the 1-hour enrage timer.
Developer Insights:
- The server checks every 400 milliseconds to determine if a phase change should be initiated.
This means damage above the 2,000-point threshold may not roll over into the next phase, potentially complicating players' strategies.
Notes
Strategic Considerations:
- Two main strategies have emerged:
High Damage Approach: Aim for a 4,000 damage output in a single attack to surpass the next shell phase threshold, minimizing the health Aspidochelone regenerates.
- Timed Skillchain/Magic Burst (SC/MB): Execute a SC/MB for at least 2,000 damage just as Aspidochelone retreats into its shell to quickly force it back out.
- Failing to force Aspidochelone out of its shell more than a few times can be particularly punishing, as it brings the encounter closer to the 1-hour enrage timer.
Developer Insights:
- The server checks every 400 milliseconds to determine if a phase change should be initiated.
- This means damage above the 2,000-point threshold may not roll over into the next phase, potentially complicating players' strategies.
General Information:
- HNM's such as Aspidochelone will Draw In your Alliance
- Damage will cause Aspidochelone to go in as well as come out of its shell.
- Has a heavy Auto Regen effect while inside its shell.
- While in its shell, Aspidochelone gains a heavy Defense boost normally causing melee attacks to deal 0 damage. Elemental Magic is recommended.
- Resistant to Slow and other earth-based spells.
- Susceptible to Paralyze
- Has access to: Adamantoise special attacks.
- Aspidochelone will Rage after 60 minutes.