Aspidochelone: Difference between revisions

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(Created page with "Category:BestiaryCategory:AdamantoisesCategory:Notorious MonstersCategory:High Notorious Monsters {|width="100%" |width="50%" valign="center"| '''Family:''' Adamantoises<br> '''Crystal:''' {{Earth}}<br> '''Weak to:''' {{Ice|Element}} {{Color|NM|Notorious Monster}}<br> '''Title Obtained:''' Aspidochelone Sinker |width="50%" align="center" valign="center"| thumb|Aspidochelone |} {| width="100...")
 
(Undo revision 75231 by Fournumbersarehardtoremember4416 (talk))
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[[Category:Bestiary]][[Category:Adamantoises]][[Category:Notorious Monsters]][[Category:High Notorious Monsters]]
[[Category:HNM]]
{|width="100%"
{{Infobox Monster
|width="50%" valign="center"|
| image =
'''Family:''' [[:Category:Adamantoises|Adamantoises]]<br>
| image caption = Aspidochelone
'''Crystal:''' [[Earth Crystal|{{Earth}}]]<br>
| job =  
'''Weak to:''' {{Ice|Element}}
| family = Adamantoises
 
| crystal = Earth
{{Color|NM|Notorious Monster}}<br>
| weaknesses = {{element|Ice}}  
'''Title Obtained:''' Aspidochelone Sinker
| resistances = 
 
| immunities =
|width="50%" align="center" valign="center"|
| absorbs =
[[File:Aspid.jpg|thumb|Aspidochelone]]
| type = Notorious Monster
|}
| spawn = Timed
{| width="100%" cellpadding="4" cellspacing="2"
| subtype =
|- bgcolor="#ffdead"
| tier =  
! style="padding:1ex" | Zone || Level || Drops || Steal || Spawns || Notes
| title obtained = Aspidochelone Sinker
|- bgcolor="#ffd9d9"
}}
| style="padding-left:1ex" |[[Valley of Sorrows]]<br/>
{| class="nms horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
|-  
|[[Valley of Sorrows]]<br/>
<!--
[[Cape Teriggan]]{{Changes}}<br/>
[[Cape Teriggan]]{{Changes}}<br/>
[[Gustav Tunnel]]{{Changes}}<br/>
[[Gustav Tunnel]]{{Changes}}<br/>
[[Kuftal Tunnel]]{{Changes}}
[[Kuftal Tunnel]]{{Changes}}
| align="center" | 85 - 88
-->
| align="center" | 85 - 88{{verification}}{{changes}}
|
|
*[[Adamantoise Egg]]                      {{Drop Rate|28|88}}
*[[Ancient Adamantoise Egg]] {{changes}}              {{Hxi Drop Rate|asb=false|0|0}}
*[[Adamantoise Shell]]                    {{Drop Rate|35|88}}
*[[Adamantoise Egg]]                      {{Hxi Drop Rate|100%}}
*[[Adaman Ore]] (up to x4)               {{Drop Rate|83|88}}
*[[Adamantoise Shell]]                    {{Hxi Drop Rate|asb=240/1000|0|0}}
*[[Heavy Cuirass]]                        {{Drop Rate| 6|88}}
*[[Adaman Ore]] (up to x4)                 {{Hxi Drop Rate|100%}}
*[[Sipar]]                                {{Drop Rate|12|88}}
*[[Heavy Cuirass]]                        {{Hxi Drop Rate|asb=50/1000|0|0}}
*[[Aquarian Abjuration: Body]] (up to x2) {{Drop Rate|31|88}}
*[[Sipar]]                                {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Dryadic Abjuration: Feet]] (up to x2)  {{Drop Rate|26|88}}
*[[Aquarian Abjuration: Body]] {{Hxi Drop Rate|asb=1000/1000|0|0}} {{changes|This was not a 100% drop in era.}}
*[[Martial Abjuration: Feet]] (up to x2)  {{Drop Rate|24|88}}
*[[Wyrmal Abjuration: Head]] {{Hxi Drop Rate|asb=250/1000|0|0}} {{changes|This item did not drop in era.}}
*[[Wyrmal Abjuration: Body]] (up to x2)  {{Drop Rate|20|88}}
*[[Wyrmal Abjuration: Body]] {{Hxi Drop Rate|asb=250/1000|0|0}}
|
|
| align="center" | 1
| align="center" | 1
| align="center" | A,T(H)<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
| align="center" | A,T(H)<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|-
|-
| colspan="6" align="center" bgcolor="#ffdead" |
! colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}
==Notes==
==Horizon Changes {{changes}}==
*'''Aspidochelone can spawn in one of many zones on HorizonXI'''{{changes}}
*'''Windows are 22~23 Hours after the last death.'''
*'''Can pop instead of [[Adamantoise]] on the 4th day up to a force pop of Aspidochelone on the 9th day.'''{{Verification}}
*'''Can pop instead of [[Adamantoise]] on the 4th day up to a force pop of Aspidochelone on the 9th day.'''{{Verification}}
*'''Windows are 22~23 Hours after the last death.'''
**'''Windows are every 10 minutes and a force pop happens after 60 minutes '''
**'''Windows are every 10 minutes and a force pop happens after 60 minutes '''
* [[Aquarian Abjuration: Body]] has a 100% drop rate, which wasn't the case in era.
* [[Wyrmal Abjuration: Head]] added to loot pool.
* [[Dryadic Abjuration: Feet]] removed from loot pool.
* [[Martial Abjuration: Feet]] removed from loot pool.
*'''A message is seen by people in the zone that there has been a Spawn.
*'''A message is seen by people in the zone that there has been a Spawn.
**[[File:KingBehemothtext.png]]
**[[File:Adamantoisetext.png]]
*'''Like many NMs on HorizonXI There is a [[Claim Shield]] Any action will put you on the "claim" list. once the [[Claim Shield]] falls off, a random person will be picked to win the claim.'''{{changes}}
'''Like many NMs on HorizonXI There is a [[Claim Shield]] Any action will put you on the "claim" list. once the [[Claim Shield]] falls off, a random person will be picked to win the claim.'''{{changes}}
 
'''Aspidochelone's Shell Mechanics:'''
 
*Aspidochelone now alternates between two states based on a 2,000 health threshold: inside and outside of its shell.
*In-Shell State: When Aspidochelone retreats into its shell, it gains a significant regeneration effect.
*To force Aspidochelone out of its shell, players must reduce its health by at least 2,000 points below the threshold it had when it entered the shell, counteracting any regeneration during this period.
*Failure to force Aspidochelone out results in it automatically emerging after a set period or after a certain amount of regeneration (exact mechanics are currently debated).
*Out-of-Shell State: Inflicting 2,000 damage to Aspidochelone when it's out of its shell will force it back in.
*It's possible to bypass a shell phase entirely with sufficient damage in a single attack. For instance, if Aspidochelone is 500 points from retreating, a combined skillchain and magic burst dealing 3,500 damage might force it into and out of its shell in quick succession.
'''Strategic Considerations:'''
 
''Two main strategies have emerged:''
*High Damage Approach: Aim for a 4,000 damage output in a single attack to surpass the next shell phase threshold, minimizing the health Aspidochelone regenerates.<br><br>
*Timed Skillchain/Magic Burst (SC/MB): Execute a SC/MB for at least 2,000 damage just as Aspidochelone retreats into its shell to quickly force it back out.<br><br>
*Failing to force Aspidochelone out of its shell more than a few times can be particularly punishing, as it brings the encounter closer to the 1-hour enrage timer.
'''Developer Insights:'''
 
*The server checks every 400 milliseconds to determine if a phase change should be initiated.
This means damage above the 2,000-point threshold may not roll over into the next phase, potentially complicating players' strategies.
 
==Notes==
'''Strategic Considerations:'''
 
*Two main strategies have emerged:
High Damage Approach: Aim for a 4,000 damage output in a single attack to surpass the next shell phase threshold, minimizing the health Aspidochelone regenerates.
*Timed Skillchain/Magic Burst (SC/MB): Execute a SC/MB for at least 2,000 damage just as Aspidochelone retreats into its shell to quickly force it back out.
*Failing to force Aspidochelone out of its shell more than a few times can be particularly punishing, as it brings the encounter closer to the 1-hour enrage timer.
 
'''Developer Insights:'''
 
*The server checks every 400 milliseconds to determine if a phase change should be initiated.
*This means damage above the 2,000-point threshold may not roll over into the next phase, potentially complicating players' strategies.
<!--
*'''Aspidochelone can spawn in one of many zones on HorizonXI'''{{changes}}-->
'''General Information:'''
*'''HNM's such as Aspidochelone will [[Draw In]] your [[Alliance]]'''{{changes}}
*'''HNM's such as Aspidochelone will [[Draw In]] your [[Alliance]]'''{{changes}}
*Damage will cause [[Aspidochelone]] to go in as well as come out of its shell.
*Damage will cause [[Aspidochelone]] to go in as well as come out of its shell.
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*Resistant to [[Slow (Status Effect)|Slow]] and other earth-based spells.
*Resistant to [[Slow (Status Effect)|Slow]] and other earth-based spells.
*Susceptible to [[Paralyze (Status Effect)|Paralyze]]
*Susceptible to [[Paralyze (Status Effect)|Paralyze]]
*Uses [[Draw In]] in addition to [[:Category:Adamantoises#Special Attacks|Adamantoise special attacks]].
*Has access to: [[:Category:Adamantoises#Special Attacks|Adamantoise special attacks]].
*[[Aspidochelone]] will [[Rage]] after 60 minutes.{{verification}}
*[[Aspidochelone]] will [[Rage]] after 60 minutes.{{verification}}
*Can be defeated by 6 characters at level 75.
<!--*Can be defeated by 6 characters at level 7>
*Drops at least '''one''' of the Abjurations listed above.
*Drops at least '''one''' of the Abjurations listed above.


==Historical Background==
==Historical Background==
In Medieval folklore and bestiaries, the Aspidochelone (also called the Asp-Turtle) was a gigantic combination of an asp and a turtle that lived in the ocean. It was so large, sailors would mistake it for an island. The Aspidochelone even had trees and bushes growing on its shell. The sailors would often drown when the turtle dived back in the ocean. Usually, this occurred when the sailors started a campfire on its back. It might have originated with reports of an Irish monk who traveled on the ocean or the stories about Sindbad's voyages, one of which involved Sindbad and his crew debarking on a small island, lighting some fires for cooking, the island shaking and diving beneath the waves, taking some of Sindbad's crew to watery graves and leading to Sindbad being adrift on the sea alone. He reported a creature which looked like an island, but went beneath the waves. Most medieval drawings depicted it as a large fish instead of the asp-turtle mix. Its name is derived from the Greek words "aspido" + "chelone", which mean "shield" and "turtle". The title it gives, Aspidochelone Sinker, derives from its island nature, meaning to slay the beast is to cause it (the "island") to sink.
In Medieval folklore and bestiaries, the Aspidochelone (also called the Asp-Turtle) was a gigantic combination of an asp and a turtle that lived in the ocean. It was so large, sailors would mistake it for an island. The Aspidochelone even had trees and bushes growing on its shell. The sailors would often drown when the turtle dived back in the ocean. Usually, this occurred when the sailors started a campfire on its back. It might have originated with reports of an Irish monk who traveled on the ocean or the stories about Sindbad's voyages, one of which involved Sindbad and his crew debarking on a small island, lighting some fires for cooking, the island shaking and diving beneath the waves, taking some of Sindbad's crew to watery graves and leading to Sindbad being adrift on the sea alone. He reported a creature which looked like an island, but went beneath the waves. Most medieval drawings depicted it as a large fish instead of the asp-turtle mix. Its name is derived from the Greek words "aspido" + "chelone", which mean "shield" and "turtle". The title it gives, Aspidochelone Sinker, derives from its island nature, meaning to slay the beast is to cause it (the "island") to sink.

Latest revision as of 20:52, 17 November 2024

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Aspidochelone
Job:
Family: Adamantoises
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Ice Ice
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type: Timed
Title Obtained: Aspidochelone Sinker
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Valley of Sorrows
85 - 88Verification NeededHorizonXI specific changes 1 A,T(H)
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

  • A message is seen by people in the zone that there has been a Spawn.
    • Adamantoisetext.png

Like many NMs on HorizonXI There is a Claim Shield Any action will put you on the "claim" list. once the Claim Shield falls off, a random person will be picked to win the claim.HorizonXI specific changes

Aspidochelone's Shell Mechanics:

  • Aspidochelone now alternates between two states based on a 2,000 health threshold: inside and outside of its shell.
  • In-Shell State: When Aspidochelone retreats into its shell, it gains a significant regeneration effect.
  • To force Aspidochelone out of its shell, players must reduce its health by at least 2,000 points below the threshold it had when it entered the shell, counteracting any regeneration during this period.
  • Failure to force Aspidochelone out results in it automatically emerging after a set period or after a certain amount of regeneration (exact mechanics are currently debated).
  • Out-of-Shell State: Inflicting 2,000 damage to Aspidochelone when it's out of its shell will force it back in.
  • It's possible to bypass a shell phase entirely with sufficient damage in a single attack. For instance, if Aspidochelone is 500 points from retreating, a combined skillchain and magic burst dealing 3,500 damage might force it into and out of its shell in quick succession.

Strategic Considerations:

Two main strategies have emerged:

  • High Damage Approach: Aim for a 4,000 damage output in a single attack to surpass the next shell phase threshold, minimizing the health Aspidochelone regenerates.

  • Timed Skillchain/Magic Burst (SC/MB): Execute a SC/MB for at least 2,000 damage just as Aspidochelone retreats into its shell to quickly force it back out.

  • Failing to force Aspidochelone out of its shell more than a few times can be particularly punishing, as it brings the encounter closer to the 1-hour enrage timer.

Developer Insights:

  • The server checks every 400 milliseconds to determine if a phase change should be initiated.

This means damage above the 2,000-point threshold may not roll over into the next phase, potentially complicating players' strategies.

Notes

Strategic Considerations:

  • Two main strategies have emerged:

High Damage Approach: Aim for a 4,000 damage output in a single attack to surpass the next shell phase threshold, minimizing the health Aspidochelone regenerates.

  • Timed Skillchain/Magic Burst (SC/MB): Execute a SC/MB for at least 2,000 damage just as Aspidochelone retreats into its shell to quickly force it back out.
  • Failing to force Aspidochelone out of its shell more than a few times can be particularly punishing, as it brings the encounter closer to the 1-hour enrage timer.

Developer Insights:

  • The server checks every 400 milliseconds to determine if a phase change should be initiated.
  • This means damage above the 2,000-point threshold may not roll over into the next phase, potentially complicating players' strategies.

General Information: