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Distance: Difference between revisions

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Precise distances are only accessible through third-party programs, but FFXI provides various clues for judging distance without them:
Precise distances are only accessible through third-party programs, but FFXI provides various clues for judging distance without them:


{| cellpadding=2 width=100%
{| border="1" cellpadding=2 width=100%
|- align=left BGCOLOR="#E0E0E0"
|- align=left BGCOLOR="#E0E0E0"
!width=5%| Distance || Effect
!width=5%| Distance || Effect
|- BGCOLOR="#e3e6ff"
|- BGCOLOR="#e3e6ff"
| 180' ||Maximum distance for a /shout command to be heard.
| 180' ||
* Maximum distance for a /shout command to be heard.
|- BGCOLOR="#e3e6ff"
|- BGCOLOR="#e3e6ff"
| 100' ||Maximum distance for recieving experience points.
| 100' ||
* Max distance for recieving experience points.
|- BGCOLOR="#E3E6FF"
|- BGCOLOR="#E3E6FF"
| 50' || Maximum distance for a character (PC or NPC) to be drawn or targeted.
| 50' ||
* Max distance for a character (PC or NPC) to be drawn or targeted.
|- BGCOLOR="#E3E6FF"  
|- BGCOLOR="#E3E6FF"  
| 30' || Maximum auto-attack range.  Also the maximum range for log messages about mob actions.
| 30' ||
* Max auto-attack range.  Also the maximum range for log messages about mob actions.
|- BGCOLOR="#E3E6FF"  
|- BGCOLOR="#E3E6FF"  
| 25' || The outer ring of the [[radar]] for [[Ninja]] (main or sub job).  Also maximum [[Ranged Attack]] range, and the furthest that a mob will notice your actions (and generate hate).
| 26.8' ||
* Max range of spells cast by enemies against players.
|- BGCOLOR="#E3E6FF"  
|- BGCOLOR="#E3E6FF"  
| 21.8' || Most targeted spells cast by a player (mobs can cast on you up to 26.8')
| 25' ||  
* Max [[Ranged Attack]] range, and the furthest that a mob will notice your actions (and generate hate).<br>
* The outer ring of the [[radar]] for [[Ninja]] (main or sub job).
|- BGCOLOR="#E3E6FF"  
|- BGCOLOR="#E3E6FF"  
| 20' || The outer ring of the normal [[radar]].  At 20' a character's radar dot is almost entirely outside the ring.<br>
| 21.8' ||
Also magic and blood [[aggro]] range.
* Max range of most targeted spells cast by a player.
|- BGCOLOR="#E3E6FF"  
|- BGCOLOR="#E3E6FF"  
| 16.8' || [[Provoke]], pet commands, some spells ([[Requiem]])
| 20' ||  
* Blood [[aggro]] range.<br>
* Default magic [[aggro]] range. Some enemies have different magic aggro ranges.<ref>https://github.com/search?q=repo%3ALandSandBoat%2Fserver+magic_range&type=code</ref><br>
* Radius of [[Bard]] songs played with [[:Category:String_Instrument_Skill|string]] at max string skill.
* The outer ring of the normal [[radar]].  At 20' a character's radar dot is almost entirely outside the ring.<br>
|- BGCOLOR="#E3E6FF"  
|- BGCOLOR="#E3E6FF"  
| 15' || The faint inner ring of the normal [[radar]].  Also sight [[aggro]] range.
| 16.8' ||
* [[Provoke]], pet commands, some spells ([[Requiem]])
|- BGCOLOR="#E3E6FF"  
|- BGCOLOR="#E3E6FF"  
| 10' || The very faint inside ring of the [[radar]]. This is easiest to see by looking at the spokes of the compass; they are most visible within this ring.
| 15' ||  
Also the radius of -ra spells and [[Bard]] songs sung with voice and wind; string radius varies with your string skill, from 10' when you first learn the song to a maximum of 20'.
* Default sight [[aggro]] range. Some enemies have different sight aggro ranges.<ref>https://github.com/search?q=repo%3ALandSandBoat%2Fserver%20sight_range&type=code</ref><br>
* The faint inner ring of the normal [[radar]].  
|- BGCOLOR="#E3E6FF"  
|- BGCOLOR="#E3E6FF"  
| 8' || Sound [[aggro]] range.
| 10' ||
* The radius of [[Bard]] songs sung with [[:Category:Singing_Skill|voice]] and [[:Category:Wind_Instrument_Skill|wind]]; string radius varies with your [[:Category:String_Instrument_Skill|string]] skill, from 10' when you first learn the song to a maximum of 20'.
* The very faint inside ring of the [[radar]]. This is easiest to see by looking at the spokes of the compass; they are most visible within this ring.
|- BGCOLOR="#E3E6FF"  
|- BGCOLOR="#E3E6FF"  
| 6' || Trade, checking an NPC
| 8' ||
* Default sound [[aggro]] range. Some enemies have different sound aggro ranges.<ref>https://github.com/search?q=repo%3ALandSandBoat%2Fserver+sound_range&type=code</ref>
|- BGCOLOR="#E3E6FF"
| 6' ||
* Trade, checking an NPC
|- BGCOLOR="#E3E6FF"
| 5' ||
* Sound aggro range with [[Stealth]] (against enemies with the default sound aggro range).
|- BGCOLOR="#E3E6FF"
| 3' ||
* Aggro range for ambushing enmies (such as [[Antlion]]).<ref>https://github.com/LandSandBoat/server/blob/35b8005ded64a41ceda6bd2b27f691cf2f376954/src/map/ai/controllers/mob_controller.cpp#L311</ref>
|}
|}


If you are fighting an enemy that uses [[AoE]] special attacks, it is very useful to know the range of its attacks so you can stay outside of it. Here are some examples:
If you are fighting an enemy that uses [[AoE]] special attacks, it is very useful to know the range of its attacks so you can stay outside of it. Here are some examples:


{| cellpadding=2 width=100%
{| border="1" cellpadding=2 width=100%
|- align=left BGCOLOR="#E0E0E0"
|- align=left BGCOLOR="#E0E0E0"
!width=5%| Distance || Special Attacks
!width=5%| Distance || Special Attacks
Line 76: Line 101:
*Crossbow and Bow distances {{Verification}}  
*Crossbow and Bow distances {{Verification}}  


{|width="50%"
{|border="1" width="50%"
|- BGCOLOR="#e0e0e0"
|- BGCOLOR="#e0e0e0"
! Distance || Bow || Crossbow || Gun || Throwing
! Distance || Bow || Crossbow || Gun || Throwing

Latest revision as of 06:46, 29 March 2026

Distance

Distances within Vana'diel are measured in terms of units of distance called "Yalms" (roughly analogous to yards), commonly indicated with a prime (') symbol.

The large-scale unit of measure used in Vana'diel is known as "Malms", which are roughly analogous to miles. Smaller scale units of measure found in Vana'diel are "Ilms" (analogous to inches) and "Fulms" (analogous to feet).

Precise distances are only accessible through third-party programs, but FFXI provides various clues for judging distance without them:

Distance Effect
180'
  • Maximum distance for a /shout command to be heard.
100'
  • Max distance for recieving experience points.
50'
  • Max distance for a character (PC or NPC) to be drawn or targeted.
30'
  • Max auto-attack range. Also the maximum range for log messages about mob actions.
26.8'
  • Max range of spells cast by enemies against players.
25'
  • Max Ranged Attack range, and the furthest that a mob will notice your actions (and generate hate).
  • The outer ring of the radar for Ninja (main or sub job).
21.8'
  • Max range of most targeted spells cast by a player.
20'
  • Blood aggro range.
  • Default magic aggro range. Some enemies have different magic aggro ranges.[1]
  • Radius of Bard songs played with string at max string skill.
  • The outer ring of the normal radar. At 20' a character's radar dot is almost entirely outside the ring.
16.8'
15'
  • Default sight aggro range. Some enemies have different sight aggro ranges.[2]
  • The faint inner ring of the normal radar.
10'
  • The radius of Bard songs sung with voice and wind; string radius varies with your string skill, from 10' when you first learn the song to a maximum of 20'.
  • The very faint inside ring of the radar. This is easiest to see by looking at the spokes of the compass; they are most visible within this ring.
8'
  • Default sound aggro range. Some enemies have different sound aggro ranges.[3]
6'
  • Trade, checking an NPC
5'
  • Sound aggro range with Stealth (against enemies with the default sound aggro range).
3'
  • Aggro range for ambushing enmies (such as Antlion).[4]

If you are fighting an enemy that uses AoE special attacks, it is very useful to know the range of its attacks so you can stay outside of it. Here are some examples:

Distance Special Attacks
3.4' Throat Stab Max Melee distance applies, you should be when fighting any tonberry without drawing it closer. When you see "*Tonberry* readies Throat Stab", you can easily step back and dodge the attack.
8' Bomb Toss (centered on primary target), all Zdei attacks
10' Whirl of Rage, Mysterious Light, Fluid Spread, Fanatic Dance, Auroral Drape
15' Dream Flower, Stormwind, Level 5 Petrify, Self-Destruct (?)
20' Mijin Gakure, Empty Seed, Death Trap


Maximum Melee and Melee Weapon Skill ranges are dependent on the monsters they're targeting. Weapon Skill range is always 1' longer than melee range.

Positioning

Attack Regions

Because of the specific ranges of each ability, many of the more difficult battles in the game require very delicate positioning of players. In addition to the various AoE attacks, there are also Cone Attack which are directional in nature.

To the right is a scale diagram of a tank and a monster. Around the monster are three circles. The inner circle is the 10' radius, the middle is 15', outer is 20'. These are the three most common ranges for AoE attacks. Around the tank is one circle with radius of 20.8' which is the maximum range for Cure. As you can see, if the monster has both Cone Attack as well as 20' AoE attacks, there is only a very small area in which healers can stand (the green area) which allows them to avoid splash damage and still heal the tank.

Distance and Ranged Attack

The accuracy and damage of Ranged Attacks varies with the distance from the enemy. For damage, each weapon type has a distinct "sweet spot" for maximum damage.

  • The sweet spot also varies with the size of the enemy; it will be farther away if the enemy is larger.
  • Longbows and shortbows may have different sweet spots, though the table does not currently reflect that.
  • These values were calculated before the Ranged Attack "un-nerf" patch.
The current ranged attack system doesn't impose distance penalty to the final damage. Instead, it imposes the distance penalty to ranged attack value.
  • Crossbow and Bow distances Verification Needed
Distance Bow Crossbow Gun Throwing
1' 65% 65% 75% 100%
3' 70% 75% 85% 97%
4.5' 100% 95.5%
5' 78% 87% 100% 95%
5.5' 100% 94.5%
6' 100%
7' 100% 93%
7.5' 100% 100% 95% 92.5%
8.5' 100% 100% 91.5%
9.5' 100% 100% 90.5%
10' 100% 100% 90% 90%
10.5' 100%
15' 92% 90% 88% 85%
20' 89% 86% 86% 80%
25' 87% 86% 85% 75%