Corse: Difference between revisions
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{{Infobox Monster|nd | |||
| image = Corse.png | |||
| | | image caption = Corse | ||
| job = [[Black Mage]] | |||
| family = Corses | |||
| family2 = | |||
| family3 = | |||
| | | crystal = Dark | ||
| | | weaknesses = {{Element|Light}} | ||
| resistances = | |||
| | | immunities = | ||
| absorbs = | |||
| | | type = | ||
| subtype = | |||
| | | tier = | ||
| title obtained = | |||
| | | exp party type = | ||
| mob 1 level = | |||
| | | mob 1 area = | ||
}} | |||
| | {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" | ||
! Zone || Level || Drops || Steal || Spawns || Notes | |||
|- | |- | ||
| | |[[Attohwa Chasm]]<br> | ||
[[Attohwa Chasm]] | :<small>''Spawns around (F-8) during [[Nighttime]]''</small> | ||
| | |66 - 67 | ||
66-67 | | | ||
* [[Bone Chip]] {{Hxi Drop Rate|asb=150/1000|0|0}} | |||
* [[Bone Chip]] {{Hxi Drop Rate|asb= | * [[Corse Bracelet]] {{Hxi Drop Rate|asb=50/1000|0|0}} | ||
* [[Corse Bracelet]] {{Hxi Drop Rate|asb= | * [[Corse Robe]] {{Hxi Drop Rate|asb=10/1000|0|0}} | ||
* [[Corse Robe]] {{Hxi Drop Rate|asb= | * [[Iolite]] {{Hxi Drop Rate|asb=100/1000|0|0}} | ||
* [[Iolite]] {{Hxi Drop Rate|asb= | | | ||
*[[Bone Chip]] | |||
* | |3<br><small>''Respawns: 5 minutes''</small> | ||
| | |A, H, HP <br>{{HPMP|low hp=|low mp=}} | ||
3<br>'' | |||
| | |||
A, H, HP | |||
|- | |- | ||
! colspan="6"| | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
== Horizon Changes {{changes}} == | |||
{{HorizonChangesBox|}} | |||
==Notes== | |||
*If a monster charms a player character and it has no other targets to attack, it will go passive and will de-spawn if it either outside its original spawn area, or for the Corse, night has passed (04:00 or later). Pets cannot be charmed, so they work well against this. | |||
<li class="fellow">*If an Adventuring Fellow called out, and the player character is charmed, the Adventuring Fellow will be dismissed.</li> | |||
== Historical Background == | |||
Corse is an archaic English word for "corpse". It is derived from the Latin word corpus. | Corse is an archaic English word for "corpse". It is derived from the Latin word corpus. | ||
Latest revision as of 08:46, 31 August 2025
File:Corse.png
Corse
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
Attohwa Chasm
|
66 - 67 |
|
3 Respawns: 5 minutes |
A, H, HP ??? HP ??? MP | |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
- If a monster charms a player character and it has no other targets to attack, it will go passive and will de-spawn if it either outside its original spawn area, or for the Corse, night has passed (04:00 or later). Pets cannot be charmed, so they work well against this.
Historical Background
Corse is an archaic English word for "corpse". It is derived from the Latin word corpus.
