Qn'zdei: Difference between revisions
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| weaknesses = {{element|Ice}} {{element|Fire}} {{element|Earth}} {{element|Wind}} {{element|Water}} | | weaknesses = {{element|Ice}} {{element|Fire}} {{element|Earth}} {{element|Wind}} {{element|Water}} | ||
| resistances = {{element|Lightning}} | | resistances = {{element|Lightning}} | ||
| immunities = | | immunities = {{Status Effect|Sleep}} Lullaby | ||
| absorbs = | | absorbs = | ||
| type = Notorious Monster | | type = Notorious Monster | ||
Latest revision as of 16:03, 1 February 2026
| Qn'zdei | |
|---|---|
| Family: | Zdei |
| Crystal: | None |
| Weak against: | |
| Resistant to: | |
| Immune to: | |
| Notorious Monster | |
| Spawn Type: | Timed |
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| The Garden of Ru'Hmet | 12 | A, L, T(S) ??? HP | |||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
- The Qn'zdei guard the North, East and West approaches to the central elevator in The Garden of Ru'Hmet. There are four in each room. If one aggroes, the others link, and the doors to the room become locked unless they all are on their platforms.
- Respawn is five minutes.
- Vision is a limited cone-shaped field to the eye markings on each side. It's possible to avoid aggro by passing the sides without the eye markings.
