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Excalibur: Difference between revisions

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**The additional damage does not add to [[enmity]].{{changes}}
**The additional damage does not add to [[enmity]].{{changes}}
**[[Enlight]] +10 {{changes}}
**[[Enlight]] +10 {{changes}}
**[[Knights of Round]] now reapplies [[Enlight]] instatly to the user. {{changes}}
**[[Knights of Round]] now reapplies [[Enlight]] instantly to the user. {{changes}}
*''[[Adaptive Effect]]: [[Adaptive]]-[[RDM]]: The Sheath  {{changes}}
*''[[Adaptive Effect]]: [[Adaptive]]-[[RDM]]: The Sheath  {{changes}}
**Deals [[Damage Types|slashing]] damage equal to  10% of Current HP + 15% of Max MP {{changes}}
**Deals [[Damage Types|slashing]] damage equal to  10% of Current HP + 15% of Max MP {{changes}}

Latest revision as of 05:31, 13 July 2026

Excalibur

Statistics

ExcaliburRareExclusive
(Sword) All Races
DMG: 49 Delay: 233 Accuracy +20
Additional effect:
Damage proportionate to current HP & Max MP
"Knights of Round"
Lv. 75 RDM / PLD
Damage Per Second: 12.67
TP Per Hit: 62

Hidden Effect:

    • Attacks will occasionally do 3 times normal damage.HorizonXI specific changes

Horizon Changes HorizonXI specific changes

  • All relic weapons now have a new Adaptive Effect which changes the effect depending on which job equips the weapon.
  • The hidden additional effect now scales off MP as well as HP.

Other Uses

Used in Quest: [[|]]
Resale Price: Cannot be sold to NPCs.

How to Obtain

Cannot be auctioned, traded, bazaared, or delivered.

Quest