Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
Icon
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Damage Type
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Weapon Types
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 |
Blunt |
Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame, Sharpshot Frame
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 |
Slashing |
Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
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 |
Piercing |
Dagger, Polearm, Archery, Marksmanship, Shuriken, Boomerang
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Exceptions
Some weapons have a different damage type than usual for their category.
- Bilbo-type Swords, such as the Tuck, use a similar model as Rapiers, but still deal Slashing damage.
- When using the Monk Job Ability "Formless Strikes", the damage type of melee strikes and kick attacks is nonphysical, non-elemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.
Damage Type Modifiers by Monster Family
- Where not otherwised specified, the damage modifier is understood to be 1.0
- Reduced modifiers for undead monsters (marked above with *) will be raised to near 1.0 for a short time if the monster takes damage from a Banish spell.
- The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
- Verified ladybugs take extra damage from piercing by comparing Birdbanes to Tactician Magician Hooks +0, did not verify 1.25x or 1.5x modifier.
Avatar damage types
Avatars all do Blunt damage with their normal melee attacks.
The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):
Physical Blue Magic damage types
Physical Blue Magic takes on Damage Types as well. Below is the list:
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