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Category:Hecteyes

From HorizonXI Wiki
Hecteyes
Family Information
Type: Amorphs
Subfamilies:
Common Behavior: A, H
Uncommon Behavior:
Weak against: Resistance vs. Dark
Strong against: Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame +25%
Immune to: Sleep and additional effects
Healed by:
Common Job(s): Black Mage/Warrior
Uncommon Job(s):
Traits:
10 Evasion
Charmable: Able to be charmed
Pankration: Able to be captured
Aspir: Susceptible to Aspir
Drain: Susceptible to Drain
EXP Bonus:
Notes:
Hecteye.png
These gelatinous blobs move about in dark caves and other subterranean refuges. From the Greek "hekaton," meaning "hundred," their name is certainly a misnomer born out of exaggeration since these creatures have closer to a dozen visible eyes, though they can be difficult to count. Hecteyes are not only skilled black mages but warriors as well, able to cast damaging spells and to double attack in succession. These abilities ensure that only the bravest of adventurers would consider attacking them.

Despite these strengths, Hecteyes have their weaknesses too. While they are strong against blunt weapons, they are notoriously weak against magic. Thus, with the right combination of magic attacks, even these terrifying monsters can be fodder for the prepared party.

Such a prepared party will be rewarded. At all levels, Hecteyes will generally leave behind mercury and one of their many eyes. These can be used in a number of different synthesis recipes. The real rewards stem from defeating the more experienced Hecteyes, each variety of which has developed their own specialty eye. These specialty eyes can be combined to form a Hakutaku Eye Cluster, which can then be used to spawn Hakutaku - a notorious monster that drops a highly-prized hat.


Special Attacks

Special Abilities Original and Zilart Areas Promathia Areas
Carthasis: Restores HP. XEks.png CheckCheck.png
Death Ray: Single-target darkness damage. Ignores Utsusemi. CheckCheck.png CheckCheck.png
Hex Eye: Gaze Attack paralysis. Is used instantly. CheckCheck.png CheckCheck.png
Petro Gaze: Gaze Attack petrification. Much bigger charge time then Hex Eye; can be easily Stunned and/or avoided by turning your back. XEks.png CheckCheck.png
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.
Note: When monsters of this family are used as Beastmaster pets,, the sic command will cause them to cast Black Magic if they have under 100 TP and are unable to do the moves listed above..

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Argus Timed Spawn randomly of either this NM or the Leech King approximately every 18-30 hours 36-37 Maze of Shakhrami Peacock Amulet
Hakutaku Forced Spawn by trading a Hakutaku Eye Cluster to the ??? at (H-8) 85 Den of Rancor Optical Hat
Taisaijin Spawns approximately every 23-25 hours if the Taisai are not engaged 60-63 Ranguemont Pass Spelunker's Hat
Scroll of Refresh

Quest NMs: Galgalim (The Puppet Master), Mokumokuren (Souls in Shadow)

Mission NMs: None

Battlefield NMs: Compound Eyes (BCNM - Under Observation), Sobbing Eyes (BCNM - Under Observation)

Other NMs: Vanguard's Hecteyes (Dynamis), Waldgeist (Einherjar - Wing II)

Monsters in Family

Name Level Zone
Hecteyes 31-34 Ranguemont Pass
35-38 Attohwa Chasm
Taisai 35-38 Ranguemont Pass
Gazer 41-43 The Eldieme Necropolis
43-46 Pso'Xja
48-50 Sacrarium
63-65 The Eldieme Necropolis (S)
Blubber Eyes 53-58 Pso'Xja
55-58 Sea Serpent Grotto
57-59 Sacrarium
Desert Gazer HorizonXI custom mob 56-59 Western Altepa Desert
Thousand Eyes 60-62 King Ranperre's Tomb
64-68 Pso'Xja
Unknown Nyzul Isle (layouts 2 & 12)
Dodomeki 63-69 Ifrit's Cauldron
Mindgazer 66-69 Sea Serpent Grotto
69-72 Uleguerand Range
Million Eyes 73-76 Den of Rancor
74-77 Pso'Xja

Pages in category "Hecteyes"

The following 12 pages are in this category, out of 12 total.