Quick Draw: Difference between revisions
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* [[Quick Draw]] ignores Shadow Images. | * [[Quick Draw]] ignores Shadow Images. | ||
* [[Quick Draw]] deals elemental damage based on the Shot used. Note that [[Light Shot| Light]] and [[Dark Shot]] do not deal damage. See below for information. | * [[Quick Draw]] deals elemental damage based on the Shot used. Note that [[Light Shot| Light]] and [[Dark Shot]] do not deal damage. See below for information. | ||
** Damage formula: (2 * (Gun base DMG + bullet base DMG + Corsair's Tricorne bonus)) * (1 + (MAB / 100)) * (Elemental Staff bonus) * (Day/Weather Bonus) | ** Damage formula: (2 * (Gun base DMG + bullet base DMG + bullet base DMG {{changes}} + Corsair's Tricorne bonus)) * (1 + (MAB / 100)) * (Elemental Staff bonus) * (Day/Weather Bonus) | ||
** As per the above formula, Quick Draw damage is affected positively by elemental staff bonuses and elemental obis. | ** As per the above formula, Quick Draw damage is affected positively by elemental staff bonuses and elemental obis. | ||
* [[Quick Draw]] accuracy is based on [[Agility|AGI]]. | * [[Quick Draw]] accuracy is based on [[Agility|AGI]]. | ||
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* [[Quick Draw]] augments [[Status_Effects|enfeebling effects]] active on the target when the corresponding elemental shot is used. See below for information. | * [[Quick Draw]] augments [[Status_Effects|enfeebling effects]] active on the target when the corresponding elemental shot is used. See below for information. | ||
* It is possible to earn Marksmanship skill increases when using [[Quick Draw]]. | * It is possible to earn Marksmanship skill increases when using [[Quick Draw]]. | ||
| changes = | | changes = Quick Draw | ||
| macro = /ja "Dark Shot" <t> | | macro = /ja "Dark Shot" <t> | ||
* '''/ja "Earth Shot" <t>''' | * '''/ja "Earth Shot" <t>''' | ||
Latest revision as of 13:47, 18 August 2026
Job Ability
| Shoot a bullet charged with the magical energy of an elemental card. Special items required. |
| Job: Corsair |
| Level: 40 |
| Recast Time: 1 minute (-2 seconds with each merit upgrade) Charges: 2
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| Duration: Instant |
| Range: 22' yalms |
Notes
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Horizon Changes
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Macro Syntax
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Quick Draw Effects
Using the Elemental Shot corresponding to the element of an enfeebling effects will increase the potency of that enfeebling effect. For example, using Earth Shot after the spell Slow (an Earth-based spell) will enhance the Slow effect past its presumed cap. Quick Draw's augmentation effect occurs even if Quick Draw has been resisted. See below for a list of the effects.
(Note that many of these values are speculated.
Verification needed.)
- Light Shot: Dia Defense Down+5%, Damage Over Time increase *
- Dark Shot: Bio Attack Down+5%, Damage Over Time increase; Blind+10%
- Earth Shot: Slow+10%
- Wind Shot: Acid Bolt Defense Down+5%, Silence+10%, Gravity+10%
- Ice Shot: Paralyze+10%, Bind+10%
- Fire Shot: Information Needed

- Water Shot: Poison Duration increase
- Thunder Shot: Stun+10%
*Special Note about Dia/Bio: Quick Draw will upgrade Bio and Dia to their next spell tier. E.g. Dia II augmented by Light Shot becomes equivalent to Dia III and thus is not overwritten by Bio II. Regardless of tier, the bonus provides a flat +3 DoT bonus.
