Hydra: Difference between revisions
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{{Infobox Monster|nd | {{Infobox Monster|nd | ||
| image = Hydra HNM HorizonXI Server.png | | image = Hydra HNM HorizonXI Server.png | ||
| Line 8: | Line 6: | ||
| crystal = Water | | crystal = Water | ||
| weaknesses = | | weaknesses = | ||
| resistances = | | resistances = {{element|Fire}} {{element|Ice}} {{element|Wind}} {{color|negative|-85%}} {{element|Lightning}} {{element|Light}} {{element|Earth}} {{element|Water}} {{element|Dark}} {{color|negative|-70%}} {{Mob Icon|blunt}} {{Mob Icon|h2h}} {{Mob Icon|piercing}} {{Mob Icon|ranged}} {{color|negative|-50%}} | ||
| immunities = | | immunities = | ||
| absorbs = | | absorbs = | ||
| Line 22: | Line 20: | ||
|- | |- | ||
|[[Wajaom Woodlands]] | |[[Wajaom Woodlands]] | ||
|align="center"| 80 | |align="center"| 80 | ||
| | | | ||
*[[Berserker's Torque]] {{Hxi Drop Rate|asb=false|0|0}} | *[[Berserker's Torque]] {{Hxi Drop Rate|asb=false|0|0}} | ||
| Line 32: | Line 30: | ||
- | - | ||
|align="center"| 1 | |align="center"| 1 | ||
|align="center"| A, T( | |align="center"| A, T(H)<br>{{HPMP|low hp=73000|low mp=none}} | ||
|- | |- | ||
!align="center" colspan="6" | | !align="center" colspan="6" | | ||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} | ||
==Horizon Changes {{changes}}== | ==Horizon Changes {{changes}}== | ||
| Line 51: | Line 48: | ||
*Aggressive, detects by True Sound. Does not link. | *Aggressive, detects by True Sound. Does not link. | ||
*Has three heads. Heads are broken off by critical hits (even for 0 damage), Weapon Skills, or by damage-dealing Job Abilities. | *Has three heads. Heads are broken off by critical hits (even for 0 damage), Weapon Skills, or by damage-dealing Job Abilities. | ||
**Only two of the three heads can be removed. | |||
**Hydra's right head will be broken first and then the left. | **Hydra's right head will be broken first and then the left. | ||
***Losing the right head removes access to '''Polar Bulwark''' (its magic shield) and '''Pyric Blast'''. | ***Losing the right head removes access to '''Polar Bulwark''' (its magic shield) and '''Pyric Blast'''. | ||
| Line 56: | Line 54: | ||
**The left head is regenerated first and then the right. | **The left head is regenerated first and then the right. | ||
*Possesses an Auto-Regen. The potency of this decreases with each head Hydra loses and increases when a head is regenerated. | *Possesses an Auto-Regen. The potency of this decreases with each head Hydra loses and increases when a head is regenerated. | ||
*Appears to have Regain while two or three heads are up; this stops when only one head remains.{{Verification}} | |||
*Has Draw-In, and will always use a TP move in response afterwards if it is triggered. | *Has Draw-In, and will always use a TP move in response afterwards if it is triggered. | ||
*Gains access to '''Nerve Gas''' under 30% HP if all three heads are alive. Nerve Gas will also reset enmity on its target. | *Gains access to '''Nerve Gas''' under 30% HP if all three heads are alive. Nerve Gas will also reset enmity on its target. | ||
*Takes full slashing damage; blunt, hand-to-hand, piercing, and ranged damage are roughly halved. Highly resistant to elemental magic and most enfeebles.{{Verification}} | *Takes full slashing damage; blunt, hand-to-hand, piercing, and ranged damage are roughly halved. Highly resistant to elemental magic and most enfeebles.{{Verification}} | ||
*Its piercing resistance does not apply to [[Sneak Attack]].{{Verification}} | |||
*Very high resistance to [[Stun]] and Enfeebling Magic; highly resistant or immune to [[Sleep]] even under [[Elemental Seal]]. | |||
*Reported to enter a permanent rage below 25% HP.{{Verification}} | *Reported to enter a permanent rage below 25% HP.{{Verification}} | ||
*Uses the attacks: | *Uses the attacks: | ||
| Line 72: | Line 73: | ||
[[Category:HNM]] | [[Category:HNM]] | ||
[[Category:High Notorious Monsters]] | [[Category:High Notorious Monsters]] | ||
Latest revision as of 23:29, 16 August 2026
| Hydra | |
|---|---|
| Job: | Warrior/Warrior |
| Family: | Hydras |
| Crystal: | Water |
| Resistant to: | |
| Notorious Monster | |
| Spawn Type: | Timed |
| Title Obtained: | Hydra Headhunter |
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Wajaom Woodlands | 80 |
|
- |
1 | A, T(H) ~73,000 HP |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
- Windows are 22~23 Hours after the last death.
- Windows are every 10 minutes and a force pop happens after 60 minutes
- Like many NMs on HorizonXI There is a Claim Shield Any action will put you on the "claim" list. once the Claim Shield falls off, a random person will be picked to win the claim.

Notes
- Spawns around (F-10) of Wajaom Woodlands.
- Reached through the Exit (7) (I/J-8) on Map 3 of Aydeewa Subterrane.
- Enter through Entrance (9) (F/G-11) of Wajaom Woodlands. This is Map 7 of Aydeewa.
- Proceed to (H) on Map 7 around (G-8) to cross over to Map 3 and proceed to the exit.
- Aggressive, detects by True Sound. Does not link.
- Has three heads. Heads are broken off by critical hits (even for 0 damage), Weapon Skills, or by damage-dealing Job Abilities.
- Only two of the three heads can be removed.
- Hydra's right head will be broken first and then the left.
- Losing the right head removes access to Polar Bulwark (its magic shield) and Pyric Blast.
- Heads regenerate every 16 minutes. Regeneration time decreases as Hydra's HP decreases.
- The left head is regenerated first and then the right.
- Possesses an Auto-Regen. The potency of this decreases with each head Hydra loses and increases when a head is regenerated.
- Appears to have Regain while two or three heads are up; this stops when only one head remains.

- Has Draw-In, and will always use a TP move in response afterwards if it is triggered.
- Gains access to Nerve Gas under 30% HP if all three heads are alive. Nerve Gas will also reset enmity on its target.
- Takes full slashing damage; blunt, hand-to-hand, piercing, and ranged damage are roughly halved. Highly resistant to elemental magic and most enfeebles.

- Its piercing resistance does not apply to Sneak Attack.

- Very high resistance to Stun and Enfeebling Magic; highly resistant or immune to Sleep even under Elemental Seal.
- Reported to enter a permanent rage below 25% HP.

- Uses the attacks:
- Polar Blast --- Frontal cone Ice damage with an additional Paralyze effect. Requires the left head. Mitigated by "Breath damage taken" equipment, not elemental resistance.

- Pyric Blast --- Frontal cone Fire damage with an additional Plague effect. Requires the right head. Mitigated by "Breath damage taken" equipment, not elemental resistance.

- Pyric Bulwark --- Grants Hydra a physical damage shield. Cannot be dispelled. Requires the left head.
- Polar Bulwark --- Grants Hydra a magic damage shield. Cannot be dispelled. Requires the right head.
- Nerve Gas --- Frontal cone damage with Curse and strong Poison. Only used below 30% HP while all three heads are alive. Resets enmity on its target.
- Serpentine Tail --- Damage to a target behind Hydra.
- Trembling --- AoE damage and Dispel.

