Sozu Sarberry: Difference between revisions

From HorizonXI Wiki
(Created page with "{{Infobox Monster | image = Sozu_Sarberry.webp | image caption = Sozu Sarberry | job = Ninja | family = Tonberries | crystal = Light | type = Notorious Monster }} {|width="100%" cellpadding="2" cellspacing="2" |- BGCOLOR="#ffdead" !style="padding:1ex"| Zone || Level || Drops || Steal || Spawns || Notes |- BGCOLOR="#ffd9d9" |style="padding-left:1ex"| Temple of Uggalepih |align="center"| 66 | *3000~5000 gil <!-- Please Note that Gil is divided among party members...")
 
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 7: Line 7:
| type = Notorious Monster
| type = Notorious Monster
}}
}}
{|width="100%" cellpadding="2" cellspacing="2"
{| class="nms horizon-table table-xl"
|- BGCOLOR="#ffdead"
! Zone || Level || Drops || Steal || Spawns || Notes
!style="padding:1ex"| Zone || Level || Drops || Steal || Spawns || Notes
|-  
|- BGCOLOR="#ffd9d9"
|style="padding-left:1ex"| [[Temple of Uggalepih]]
|style="padding-left:1ex"| [[Temple of Uggalepih]]
|align="center"| 66
|align="center"| 66
|
|
*3000~5000 gil  <!-- Please Note that Gil is divided among party members, and that Gilfinder will alter the amount. -->
*3,000 ~ 5,000 gil  <!-- Please Note that Gil is divided among party members, and that Gilfinder will alter the amount. -->
*[[Dried Mugwort]]          {{Drop Rate|13|258}}
*[[Fuma Shuriken]]          {{Hxi Drop Rate|asb=10/1000|0|0}}
*[[Fuma Shuriken]]          {{Drop Rate| 9|318}}
*[[Hocho]]                  {{Hxi Drop Rate|asb=10/1000|0|0}}
*[[Hocho]]                  {{Drop Rate| 7|546}}
*[[Manji Shuriken]]        {{Hxi Drop Rate|asb=240/1000|0|0}}
*[[Manji Shuriken]]        {{Drop Rate|71|258}}
*Scroll of [[Hojo: Ni]]    {{Hxi Drop Rate|asb=100/1000|0|0}}
*[[Scroll of Hojo: Ni]]    {{Drop Rate|26|258}}
*Scroll of [[Kurayami: Ni]] {{Hxi Drop Rate|asb=100/1000|0|0}}
*[[Scroll of Kurayami: Ni]] {{Drop Rate|14|258}}
*Scroll of [[Tonko: Ni]]    {{Hxi Drop Rate|asb=100/1000|0|0}}
*[[Scroll of Tonko: Ni]]    {{Drop Rate|36|258}}
*[[Tonberry Board]]        {{Hxi Drop Rate|asb=10/1000|0|0}}
*[[Tonberry Board]]        {{Drop Rate| 3|258}}
*[[Tonberry Coat]]          {{Hxi Drop Rate|100%}}
*[[Tonberry Coat]]          {{Drop Rate|100%}}
*[[Tonberry Lantern]]      {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Tonberry Lantern]]      {{Drop Rate|34|192}}
|
|
*{{Gil Mugged|5|2500}}
*{{Gil Mugged|5|2500}}
Line 32: Line 30:
{{HPMP|low hp=6700|high hp=|low mp=none}}
{{HPMP|low hp=6700|high hp=|low mp=none}}
|-
|-
|align="center" colspan="6" BGCOLOR="#ffdead"|
!colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}

Latest revision as of 19:59, 21 January 2024

Sozu Sarberry
Sozu Sarberry
Job: Ninja
Family: Tonberries
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Light
Weak against: {{{weaknesses}}}
Resistant to: {{{resistances}}}
Immune to: {{{immunities}}}
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained: {{{title obtained}}}
Zone Level Drops Steal Spawns Notes
Temple of Uggalepih 66 1 A, L, S

~6,700 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

Spawn Spot in the room at (F-8)/(G-8).
  • Lottery Spawn from the Tonberry Cutter in the circular room at (F-8)/(G-8) of the first map.
    • Being a Lottery Spawn, it may take several hours to re-spawn, though usually between 1 and 4 hours.
    • Longest re-spawn time reported is 14 hours, with every PH killed in between spawns.
    • Re-spawn time of the Tonberry Cutter is 5 minutes.
  • Uses Mijin Gakure along with the regular Tonberry Special Attacks.
    • Mijin Gakure is often used when around 20-40% of HP is remaining, but can be used a lot earlier. Will fall down for a moment, just to get up and continue the fight.
    • Can cause well over 2000 points of damage, and is not consistent with the amount of HP remaining. Meaning it may inflict 300 points of damage with around 60%, and 1000 with 30% of HP remaining, or vice versa.
    • Will NOT use it again, most likely until the 2 hour timer is re-set, even if one were to be knocked out and fight it again right after.
    • Range is somewhere between 22 and 23 yalms.
  • Can be defeated by a party of 6 characters at level 63, and solo around level 75 with varying difficulty. (see testimonials)