Category:Clamming: Difference between revisions
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**Your first kit is free, subsequent kits cost 500g. | **Your first kit is free, subsequent kits cost 500g. | ||
*There are 4 clamming beaches, one for each cardinal direction. You land from the [[Manaclipper]] (or the teleport) at the north beach, and there is one ''Clamming Point'' there. East and west beaches each have 2 points, and south has 3. | *There are 4 clamming beaches, one for each cardinal direction. You land from the [[Manaclipper]] (or the teleport) at the north beach, and there is one ''Clamming Point'' there. East and west beaches each have 2 points, and south has 3. | ||
**The points do not move and are reusable after 10 seconds upon completion of your previous dig. | **The points do not move and are reusable after 10 seconds upon completion of your previous dig. | ||
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==Abundance== | ==Abundance== | ||
* Note that clamming rates were adjusted with Patch 1.2 to bring the gil/hr from clamming in line with HELM activities. The below abundance data reflects the newest drop rates both with and without the +1 clamming pants. | |||
{{:Bibiki_Bay_-_Purgonorgo_Isle/Clamming}} | {{:Bibiki_Bay_-_Purgonorgo_Isle/Clamming}} | ||
==Other== | |||
===Clamming Data=== | ===Clamming Data=== | ||
*[[DAsoccer 6 hours clamming results and numbers]] 2023 | *[[DAsoccer 6 hours clamming results and numbers]] 2023 | ||
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*[[Sushomi's Clamming Guide]] | *[[Sushomi's Clamming Guide]] | ||
{{Crafts Hobbies}} | {{Crafts Hobbies|clamming}} |
Latest revision as of 20:43, 27 March 2024
Clamming is a hobby in which various items can be dug up at a Clamming Point.
How to Start Clamming
- Go to Purgonorgo Isle via the Manaclipper, or teleport using the blue HQ RSE body swimwear first available in Sunbreeze Festival 2023.
- Talk to Toh Zonikki to receive a Clamming kit, which includes a clamming bucket that holds 50pz (ponzes).
- Your first kit is free, subsequent kits cost 500g.
- There are 4 clamming beaches, one for each cardinal direction. You land from the Manaclipper (or the teleport) at the north beach, and there is one Clamming Point there. East and west beaches each have 2 points, and south has 3.
- The points do not move and are reusable after 10 seconds upon completion of your previous dig.
How Clamming Works
- Initially, the goal of Clamming is to dig up as close to 50pz as you can without going over. If you go over, the clamming bucket breaks, all items are lost, and you are forced to start over with a new kit.
- When ready, find and click on a Clamming Point and select the option to "dig".
- Upon digging you can find the items listed below. Each weighs a set amount of ponzes. You can continue to dig until either you turn your bucket in and collect your catch, or your bucket gets too heavy and breaks.
- At any point prior to your bucket breaking, you may turn the bucket in to Toh Zonikki, at which point you will receive your catch. You will need to buy another kit from Toh Zonikki for 500g to go clamming again.
- However, if you catch at least 45pz in your 50pz bucket, Toh Zonikki will offer you the option of upgrading your bucket to a 100pz bucket and continue clamming.
- Please note: when you swap to a larger bucket, the contents of your previous bucket are added to your new bucket. So if you had 46/50 on the last bucket, you will have 46/100 on the next bucket. You do not start with the new bucket at 0 unless you 'stop clamming' and cash out your items.
- Then, if you catch at least 95pz in your 100pz bucket, Toh Zonikki will offer you the option of upgrading your bucket to a 150pz bucket and continue clamming.
- If you catch at least 145pz in your 150pz bucket, Toh Zonikki will offer you the option of upgrading your bucket to a 200pz bucket and continue clamming.
- If you keep clamming past this point it is possible that you will get the message: "Something jumps into your bucket and breaks through the bottom! All your Shellfish are washed back into the sea..." If this happens you lose everything. The "something" that jumps in your bucket is only seen very momentarily, but looks a lot like the Alraune that inhabit Purgonorgo Isle.
- You will always start over with a 50pz bucket, even if you handed over a 200pz bucket.
- To keep track of how many ponzes your bucket is holding, see: HorizonXI Clamming Calculator The Clamming Kit, Clam Digger (retail), Clam Digger updated for Horizon.
Clamming Items
- The sale prices listed below are from Pohka Chichiyowahl, the mithra who sells Fishing Rods near the Manaclipper dock. Most items, most notably the Coral Fragment, are typically worth more at the Auction House.
Items | Ponzes | Approx. gil |
---|---|---|
Bibiki Slug | 3pz | ~5 - 10g |
Bibiki Urchin | 6pz | ~750g |
Broken Willow Rod | 6pz | Cannot be sold |
Coral Fragment | 6pz | ~1,735g |
Crab Shell | 6pz | ~392g |
High-Quality Crab Shell | 6pz | ~3,312g |
Elm Log | 6pz | ~390g |
Fish Scales | 3pz | ~23g |
Goblin Armor | 6pz | Cannot be sold |
Goblin Mail | 6pz | Cannot be sold |
Goblin Mask | 6pz | Cannot be sold |
Hobgoblin Bread | 6pz | ~91g |
Hobgoblin Pie | 6pz | ~153g |
Jacknife | 11pz | ~ 20 - 56g |
Lacquer Tree Log | 6pz | ~3,578g |
Maple Log | 6pz | ~15g |
Items | Ponzes | Approx. gil |
---|---|---|
Nebimonite | 6pz | ~53g |
Oxblood | 6pz | ~13,250g |
Pamtam Kelp | 6pz | ~7g |
Pebble | 7pz | 1g |
Petrified Log | 6pz | ~2,193g |
Pugil Scales | 3pz | ~23g |
High-Quality Pugil Scales | 6pz | ~253g |
Seashell | 6pz | ~29 - 30g |
Shall Shell | 6pz | ~307g |
Titanictus Shell | 6pz | ~357g |
Tropical Clam | 20pz | ~5,100g |
Turtle Shell | 6pz | ~1,190g |
Uragnite Shell | 6pz | ~1,455g |
Vongola Clam | 6pz | ~192g |
White Sand | 7pz | ~250g |
- Notes
-
- Igneous Rock has been removed
- Elshimo Coconut, Pamamas and Rock Salt have been removed as well.
Clamming Gear
Name | Lvl | Slot | Race/Gender | Effects | Jobs |
---|---|---|---|---|---|
Elvaan Gilet +1 | 1 | Body | Elvaan Male | Cannot Equip Handgear, Reduces Clamming 'Incidents' | All |
Elvaan Trunks +1 | 1 | Legs | Elvaan Male | Cannot Equip Footgear, Improves Clamming Results | All |
Elvaan Shorts +1 | 1 | Legs | Elvaan Female | Cannot Equip Footgear, Improves Clamming Results | All |
Elvaan Top +1 | 1 | Body | Elvaan Female | Cannot Equip Handgear, Reduces Clamming 'Incidents' | All |
Galka Gilet +1 | 1 | Body | Galka | Cannot Equip Handgear, Reduces Clamming 'Incidents' | All |
Galka Trunks +1 | 1 | Legs | Galka | Cannot Equip Footgear, Improves Clamming Results | All |
Hume Gilet +1 | 1 | Body | Hume Male | Cannot Equip Handgear, Reduces Clamming 'Incidents' | All |
Hume Trunks +1 | 1 | Legs | Hume Male | Cannot Equip Footgear, Improves Clamming Results | All |
Hume Shorts +1 | 1 | Legs | Hume Female | Cannot Equip Footgear, Improves Clamming Results | All |
Hume Top +1 | 1 | Body | Hume Female | Cannot Equip Handgear, Reduces Clamming 'Incidents' | All |
Mithra Shorts +1 | 1 | Legs | Mithra | Cannot Equip Footgear, Improves Clamming Results | All |
Mithra Top +1 | 1 | Body | Mithra | Cannot Equip Handgear, Reduces Clamming 'Incidents' | All |
Tarutaru Maillot +1 | 1 | Body | Tarutaru Male | Cannot Equip Handgear, Reduces Clamming 'Incidents' | All |
Tarutaru Trunks +1 | 1 | Legs | Tarutaru Male | Cannot Equip Footgear, Improves Clamming Results | All |
Tarutaru Shorts +1 | 1 | Legs | Tarutaru Female | Cannot Equip Footgear, Improves Clamming Results | All |
Tarutaru Top +1 | 1 | Body | Tarutaru Female | Cannot Equip Handgear, Reduces Clamming 'Incidents' | All |
Abundance
- Note that clamming rates were adjusted with Patch 1.2 to bring the gil/hr from clamming in line with HELM activities. The below abundance data reflects the newest drop rates both with and without the +1 clamming pants.
Other
Clamming Data
Guides
Crafts |
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Hobbies |
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