Carbuncle: Difference between revisions

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{{Otheruses|the summoning spell}}
{{Otheruses|the summoning spell}}
__NOTOC__
__NOTOC__
:'''Summons''' {{Light|Carbuncle}} '''to fight by your side.'''
<div class="flex-container">
<div class="flex-container-item-2>
<div class="flex-container-item-2">
[[File:Carbuncle.png|middle|250x333px]]
[[File:Carbuncle.png|Left|250x333px]]
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<div class="flex-container-item-2">
{|cellpadding="5" width="100%"
{{Infobox Summoning Magic
|width="60%" valign="top" align="left"|
| spell name = Carbuncle
==Description==
| spell type = Summoning
'''Spell cost''': 5 MP (initial; See [[Avatar Perpetuation Cost]]s)<br>
| description = Summons {{Light|Carbuncle}} to fight by your side.
'''Spell element''': {{Light|Light}}<br>
| macro = /ma "Carbuncle" <me>
'''Magic skill''': [[Summoning Magic]]<br>
| element = Light
'''Jobs''': [[Summoner]] Level 1<br>
| jobs = Level 1 [[Summoner]]
 
| mp = *5
| casting time = 7
| recast time = 30
}}
</div></div>
==Notes==
==Notes==
This Avatar is automatically obtained upon completing the [[Summoner]] job flag quest.
*Carbuncle has access to the [[Auto Regen]] job trait at level 25.
*Carbuncle has access to the [[Auto Regen]] job trait at level 25.
This Avatar is automatically obtained upon completing the [[Summoner]] job flag quest.
* * MP cost is ''initial cast'' (See [[Avatar Perpetuation Cost]]s)
 
|width="40%" valign="top" align="left"|


==Timers==
'''Casting Time''':7 seconds<br>
'''Recast Time''': 30 seconds<br>
|}
==Avatar Abilities==
==Avatar Abilities==
{{Light|Carbuncle}}'s Blood Pacts are all {{Light|light}}-based.
{{Light|Carbuncle}}'s Blood Pacts are all {{Light|light}}-based.
===[[Blood Pact: Rage]]===
===[[Blood Pact: Rage]]===


{| border="0" cellpadding="1" width="100%"  
{| class="ffxi-table horizon-table table-lg"
!align="center" BGCOLOR="#E0E0E0" width=10%|Blood Pact
!Blood Pact
!BGCOLOR="#E0E0E0" width=4%|Level
!Level
!BGCOLOR="#E0E0E0" width=4%|MP
!MP
!BGCOLOR="#E0E0E0" width=4%|S/T<sup>1</sup>
!S/T<sup>1</sup>
!BGCOLOR="#E0E0E0" width=37%|Description
!Description
!BGCOLOR="#E0E0E0" width=37%|Comment
!Comment
|-
|-
 
|[[Searing Light]]
|BGCOLOR="#E3E6FF"|[[Searing Light]]
|align="center"|1
|align="center" BGCOLOR="#E3E6FF"|1
|align="center"|LVx2
|align="center" BGCOLOR="#E3E6FF"|LVx2
|align="center"|
|align="center" BGCOLOR="#E3E6FF"|T
|'''Required MP:''' Caster's level x2. Uses all MP and delivers {{light|light}} elemental damage to enemies within [[Area of Effect|area of effect]].
|align="left" BGCOLOR="#E3E6FF"|Required MP: Caster's level x2. Uses all MP and delivers light elemental damage to enemies within [[Area of Effect]].
|Available only while [[Astral Flow]] is active. Potency is significantly lower than other [[Astral Flow]] abilities.
|align="left" BGCOLOR="#e3e6ff"|Available only while [[Astral Flow]] is active. Potency is significantly lower than other [[Astral Flow]] abilities.
|-
|-
 
|[[Poison Nails]]
 
|align="center"|5
|BGCOLOR="#E3E6FF"|[[Poison Nails]]
|align="center"|11
|align="center" BGCOLOR="#E3E6FF"|5
|align="center"|S
|align="center" BGCOLOR="#E3E6FF"|11
|[[Status Effect: Poison|Poisons]] target.
|align="center" BGCOLOR="#E3E6FF"|S
|Poison effect can be resisted
|align="left" BGCOLOR="#E3E6FF"|[[Poison]]s target.
|align="left" BGCOLOR="#e3e6ff"|Poison effect can be resisted
|-
|-
 
|[[Meteorite (Blood Pact)|Meteorite]]
|BGCOLOR="#e3e6ff"|[[Meteorite (Blood Pact)|Meteorite]]
|align="center"|55
|align="center" BGCOLOR="#e3e6ff"|55
|align="center"|108
|align="center" BGCOLOR="#e3e6ff"|108
|align="center"|T
|align="center" BGCOLOR="#e3e6ff"|T
|Deals {{Light|light}} elemental damage. (Damage varies with TP)
|align="left" BGCOLOR="#e3e6ff"|Deals light elemental damage. (Damage varies with TP)
|
|align="left" BGCOLOR="#e3e6ff"|
|-
|-
|}
|}


===[[Blood Pact: Ward]]===
===[[Blood Pact: Ward]]===
{| border="0" cellpadding="1" width="100%"  
{| class="ffxi-table horizon-table table-lg"
!align="center" BGCOLOR="#E0E0E0" width=10%|Blood Pact
!Blood Pact
!BGCOLOR="#E0E0E0" width=4%|Level
!Level
!BGCOLOR="#E0E0E0" width=4%|MP
!MP
!BGCOLOR="#E0E0E0" width=4%|S/T<sup>1</sup>
!S/T<sup>1</sup>
!BGCOLOR="#E0E0E0" width=37%|Description
!Description
!BGCOLOR="#E0E0E0" width=37%|Comment
!Comment
|-
|-
|BGCOLOR="#e3e6ff"|[[Healing Ruby]]
|[[Healing Ruby]]
|align="center" BGCOLOR="#e3e6ff"|1
|align="center"|1
|align="center" BGCOLOR="#e3e6ff"|6
|align="center"|6
|align="center" BGCOLOR="#e3e6ff"|T
|align="center"|T
|align="left" BGCOLOR="#e3e6ff"|Restores target party member's HP (8 + Level x 2).
|Restores target party member's HP.<br>(8 + Level x 2)
|align="left" BGCOLOR="#e3e6ff"|TP increases the amount healed.
|TP increases the amount healed.
|-
|-
 
|[[Shining Ruby]]
|BGCOLOR="#e3e6ff"|[[Shining Ruby]]
|align="center"|24
|align="center" BGCOLOR="#e3e6ff"|24
|align="center"|44
|align="center" BGCOLOR="#e3e6ff"|44
|align="center"|
|align="center" BGCOLOR="#e3e6ff"|
|Gives party members within [[Area of Effect|area of effect]] the effects of "[[Protect]]" and "[[Shell]]" (both a boost of 10%). The effects are combined as one effect. Lasts 180 seconds.
|align="left" BGCOLOR="#e3e6ff"|Gives party members within [[Area of Effect]] the effects of "[[Protect]]" and "[[Shell]]" (both a boost of 10%). The effects are combined as one effect. Lasts 180 seconds.
|Because this grants a unique status effect, it stacks with other effects that increase defense or [[Magic Defense Bonus]].
|align="left" BGCOLOR="#e3e6ff"|Because this grants a unique status effect, it stacks with other effects that increase defense or [[Magic Defense Bonus]].
|-
|-
 
|[[Glittering Ruby]]
|BGCOLOR="#E3E6FF"|[[Glittering Ruby]]
|align="center"|44
|align="center" BGCOLOR="#E3E6FF"|44
|align="center"|62
|align="center" BGCOLOR="#E3E6FF"|62
|align="center"|
|align="center" BGCOLOR="#E3E6FF"|
|Randomly enhances one [[stats|attribute]] by 18 for party members within [[Area of Effect|area of effect]]. Lasts 90 seconds. Each point of Summoning magic skill over your current cap increases the duration by 3 seconds (Maximum 3 minutes). Effect weakens over time.
|align="left" BGCOLOR="#E3E6FF"|Randomly enhances one [[stats|attribute]] by 18 for party members within [[Area of Effect]]. Lasts 90 seconds. Each point of Summoning magic skill over your current cap increases the duration by 3 seconds (Maximum 3 minutes). Effect weakens over time.
|The effect is randomly selected for each recipient of the ability- Each player within the area of effect may end up with a different stat bonus.
|align="left" BGCOLOR="#e3e6ff"|The effect is randomly selected for each recipent of the ability- Each player within the area of effect may end up with a different stat bonus.
|-
|-
 
|[[Healing Ruby II]]
 
|align="center"|65
|BGCOLOR="#E3E6FF"|[[Healing Ruby II]]
|align="center"|124
|align="center" BGCOLOR="#E3E6FF"|65
|align="center"|T
|align="center" BGCOLOR="#E3E6FF"|124
|Restores HP for party members within [[Area of Effect|area of effect]].<br>(28 + level x 4 [at 0 TP])
|align="center" BGCOLOR="#E3E6FF"|T
|TP increases the amount healed.
|align="left" BGCOLOR="#E3E6FF"|Restores HP for party members within [[Area of Effect]] (28 + level x 4 [at 0 TP]).
|align="left" BGCOLOR="#e3e6ff"|TP increases the amount healed.
|-
|-
|}
|}
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*:[[I Can Hear a Rainbow]]
*:[[I Can Hear a Rainbow]]
<br>
<br>
===See Also===
:*[[Conversations with a Ruby]]

Latest revision as of 21:04, 23 January 2024


Left

Carbuncle
Type Summoning
Description Summons Carbuncle to fight by your side.
Macro /ma "Carbuncle" <me>
Cost *5 MP
Element Light Light
Monster Family {{{blue family}}}
Blue Physical Damage Type Unspecified damage
Skillchain Properties
Magic Burst Light ElementTrans­fixion
Light Element and Fire ElementFu­sion
Light, Fire, Lightning and Wind ElementsLight
Jobs

Level 1 Summoner

Casting Time 7 seconds
Recast Time 30 seconds
Base Duration {{{base duration}}}
Range {{{range}}}

Notes

This Avatar is automatically obtained upon completing the Summoner job flag quest.

Avatar Abilities

Carbuncle's Blood Pacts are all light-based.

Blood Pact: Rage

Blood Pact Level MP S/T1 Description Comment
Searing Light 1 LVx2 Required MP: Caster's level x2. Uses all MP and delivers light elemental damage to enemies within area of effect. Available only while Astral Flow is active. Potency is significantly lower than other Astral Flow abilities.
Poison Nails 5 11 S Poisons target. Poison effect can be resisted
Meteorite 55 108 T Deals light elemental damage. (Damage varies with TP)

Blood Pact: Ward

Blood Pact Level MP S/T1 Description Comment
Healing Ruby 1 6 T Restores target party member's HP.
(8 + Level x 2)
TP increases the amount healed.
Shining Ruby 24 44 Gives party members within area of effect the effects of "Protect" and "Shell" (both a boost of 10%). The effects are combined as one effect. Lasts 180 seconds. Because this grants a unique status effect, it stacks with other effects that increase defense or Magic Defense Bonus.
Glittering Ruby 44 62 Randomly enhances one attribute by 18 for party members within area of effect. Lasts 90 seconds. Each point of Summoning magic skill over your current cap increases the duration by 3 seconds (Maximum 3 minutes). Effect weakens over time. The effect is randomly selected for each recipient of the ability- Each player within the area of effect may end up with a different stat bonus.
Healing Ruby II 65 124 T Restores HP for party members within area of effect.
(28 + level x 4 [at 0 TP])
TP increases the amount healed.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

How to Obtain

Quest:


See Also