Template:Infobox Summoning Magic: Difference between revisions
From HorizonXI Wiki
(Created page with "{{Preview Only Infobox|disable={{{1|}}}|<pre> Infobox Summoning Magic This template is a tailored version of the template "Infobox Magic" to better suit the needs of summoning magic. <pre> {{Infobox Summoning Magic | spell name = {As it appears in your spell list, without abbreviations} | spell type = {elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust} | description = {taken directly from the game's own description of the spe...") |
mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 7: | Line 7: | ||
| spell type = {elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust} | | spell type = {elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust} | ||
| description = {taken directly from the game's own description of the spell.} | | description = {taken directly from the game's own description of the spell.} | ||
| macro = How use the summoning magic via macro command. | |||
| mp = {If any, the base MP cost of the spell.} | | mp = {If any, the base MP cost of the spell.} | ||
| element = {If any, the element of the spell eg. fire, earth, water, wind, ice, lightning, light, dark} | | element = {If any, the element of the spell eg. fire, earth, water, wind, ice, lightning, light, dark} | ||
Line 26: | Line 27: | ||
| {{{description|{{Information Needed}}}}} | | {{{description|{{Information Needed}}}}} | ||
|- {{#if:{{{mp|}}}||style="display: none;"}} | |- {{#if:{{{mp|}}}||style="display: none;"}} | ||
! [[Macro]] | |||
| {{{macro|}}} | |||
|- | |||
! Cost | ! Cost | ||
| {{{mp}}} [[MP]] | | {{{mp}}} [[MP]] | ||
Line 95: | Line 99: | ||
*status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game. | *status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game. | ||
*description: taken directly from the game's own description of the spell. | *description: taken directly from the game's own description of the spell. | ||
*macro: How to use this summoning magic via macro command. | |||
*mp: If any, the base MP cost of the spell. | *mp: If any, the base MP cost of the spell. | ||
*element: If any, the element of the spell. | *element: If any, the element of the spell. | ||
Line 111: | Line 116: | ||
| spell type = Summoning | | spell type = Summoning | ||
| description = '''Summons''' {{Dark|Fenrir}} '''to fight by your side.''' | | description = '''Summons''' {{Dark|Fenrir}} '''to fight by your side.''' | ||
| macro = /ma "Fenrir" <me> | |||
| element = Dark | | element = Dark | ||
| jobs = Level 1 [[Summoner]] | | jobs = Level 1 [[Summoner]] | ||
Line 124: | Line 129: | ||
| spell name = Fenrir | | spell name = Fenrir | ||
| spell type = Summoning | | spell type = Summoning | ||
| description = | | description = Summons '''[[Fenrir|{{Dark|Fenrir}}]]''' to fight by your side. | ||
| macro = /ma "Fenrir" <me> | |||
| element = Dark | | element = Dark | ||
| jobs = Level 1 [[Summoner]] | | jobs = Level 1 [[Summoner]] |
Latest revision as of 15:04, 22 January 2024
Parameters
- spell name: As it appears in your spell list, without abbreviations
- spell type: elemental, enhancing, healing, divine, dark, summoning, blue, ninjutsu, geomancy, song or trust
- status effect id: ID# for the status effect, derived from in-game DAT resources. This parameter feeds the icon displayed next to the title. This icon should resemble the status effect icon in game.
- description: taken directly from the game's own description of the spell.
- macro: How to use this summoning magic via macro command.
- mp: If any, the base MP cost of the spell.
- element: If any, the element of the spell.
- jobs: A list of the jobs that can cast that spell, as well as the base level required to learn the spell. Ideally ordered from lowest -> highest level. In the cast of a PUP automaton, list the minimum puppet magic skill level required to cast the spell.
- casting time: The base casting time of the spell.
- recast time: the base recast time of the spell.
- base duration: for enfeebling or enhancing magic, the base duration of an unresisted spell.
- range: the maximum range from which this spell can be cast. Include the radius of -ga/-ra spells.
Examples
{{Infobox Summoning Magic | spell name = Fenrir | spell type = Summoning | description = '''Summons''' {{Dark|Fenrir}} '''to fight by your side.''' | macro = /ma "Fenrir" <me> | element = Dark | jobs = Level 1 [[Summoner]] | mp = *15 | casting time = 7 | recast time = 30 }} |
Fenrir
|