Progenerator: Difference between revisions
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(Fixed styling for updated Monster Info template. Added [Category:Gorgers] again.) |
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|align="center"|A, T(S), T(H), Sc<br>{{HPMP}} | |align="center"|A, T(S), T(H), Sc<br>{{HPMP}} | ||
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! | !colspan="6"| | ||
{{Monster Notes}} | |||
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{{Monster Information|NM | {{Monster Information|NM | ||
| spawn conditions = *This is the final boss for [[Promyvion - Dem]]. | | spawn conditions = *This is the final boss for [[Promyvion - Dem]]. | ||
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| special abilities = {{verification}}<br> | | special abilities = {{verification}}<br> | ||
*'''Fission''': Spawns an [[Offspring]].<br>''[[Terroanima]] can be used when the boss uses Fission, which gives time to kill the mobs that the Boss spawned.'' | *'''Fission''': Spawns an [[Offspring]].<br>''[[Terroanima]] can be used when the boss uses Fission, which gives time to kill the mobs that the Boss spawned.'' | ||
*Vanity Drive: Directional AoE damage. | *'''Vanity Drive''': Directional AoE damage. | ||
*Spirit Absorption: Drains about 200 HP from the target. Blinkable with 1-2 shadows. | *'''Spirit Absorption''': Drains about 200 HP from the target. Blinkable with 1-2 shadows. | ||
*Promyvion Barrier: Defense boost. | *'''Promyvion Barrier''': Defense boost. | ||
*Stygian Flatus: AoE Paralyze. | *'''Stygian Flatus''': AoE Paralyze. | ||
*Quadratic Continuum: Single target damage. | *'''Quadratic Continuum''': Single target damage. | ||
| passive traits = | | passive traits = | ||
| physical qualities = | | physical qualities = | ||
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| further notes = *Players who defeat it for the first time will receive the [[Light of Dem]]. | | further notes = *Players who defeat it for the first time will receive the [[Light of Dem]]. | ||
}} | }} | ||
[[Category:Mission Notorious Monsters]] | |||
[[ | [[Category:Gorgers]] |
Latest revision as of 11:29, 30 January 2024
Progenerator | |
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Family: | Gorgers |
Crystal: | None |
Weak against: | Varies |
Notorious Monster |
Zone | Level | Drops | Steal | Spawns | Notes |
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Spire of Dem | 1 | A, T(S), T(H), Sc ??? HP ??? MP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
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Special Abilities | Passive Traits |
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Further Notes | |
(see testimonials) |