Ungur: Difference between revisions

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(Updated the placeholder information to reflect Horizon changes.)
 
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'''Notes:'''
'''Notes:'''
:*Confirmed: 2 hour respawn timer
:*{{changes}} Confirmed: Lottery spawn with window opening 2 hours after last kill.
:*[[Lottery Spawn]] from a [[Typhoon Wyvern]] (placeholder index: 17645754) around E-9 or G-6 on the second map every 4-8+ hrs. Typhoon Wyverns spawn at both locations. The correct placeholder can spawn in both locations and can shift to either side every 16 min after killed. The correct placeholder always spawns in the back area of E-9 when E-9 is the chosen spawn area.  
:*{{changes}} [[Lottery Spawn]] from a [[Typhoon Wyvern]] (placeholder index: 17645754) around J-6 on the second map (this is different from retail). This is the only location the placeholder will spawn. Placeholder respawns about every 16 minutes.
:*[[Ungur]] will only spawn at (E-9).
:*[[Ungur]] will only spawn at (E-9). There is a 15% chance Ungur will spawn everytime you kill the placeholder (not additive).
:*Killable by: 6 level 70 characters with Ninja tank or Lv75 THF or NIN with a RDM or WHM and BRD very carefully. Recommended to have 2 Ninjas or a Thief and Ninja plus a few mages (preferably a whm and rdm) to ensure victory as 1 tank can be difficult due to heavy dmg from tp attacks (Fang Rush will kill a ninja or thief at full life with no shadows up and Radient Breath does around 700+ dmg).   
:*Killable by: 6 level 70 characters with Ninja tank or Lv75 THF or NIN with a RDM or WHM and BRD very carefully. Recommended to have 2 Ninjas or a Thief and Ninja plus a few mages (preferably a whm and rdm) to ensure victory as 1 tank can be difficult due to heavy dmg from tp attacks (Fang Rush will kill a ninja or thief at full life with no shadows up and Radient Breath does around 700+ dmg).   
:*Drops ~1,500 Gil.
:*Drops ~1,500 Gil.

Latest revision as of 21:47, 23 April 2024

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Ungur
Job:
Family: Wyverns
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Wind
Weak against: Dark Dark
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes

Gustav Tunnel

80-82

1

A

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • HorizonXI specific changes Confirmed: Lottery spawn with window opening 2 hours after last kill.
  • HorizonXI specific changes Lottery Spawn from a Typhoon Wyvern (placeholder index: 17645754) around J-6 on the second map (this is different from retail). This is the only location the placeholder will spawn. Placeholder respawns about every 16 minutes.
  • Ungur will only spawn at (E-9). There is a 15% chance Ungur will spawn everytime you kill the placeholder (not additive).
  • Killable by: 6 level 70 characters with Ninja tank or Lv75 THF or NIN with a RDM or WHM and BRD very carefully. Recommended to have 2 Ninjas or a Thief and Ninja plus a few mages (preferably a whm and rdm) to ensure victory as 1 tank can be difficult due to heavy dmg from tp attacks (Fang Rush will kill a ninja or thief at full life with no shadows up and Radient Breath does around 700+ dmg).
  • Drops ~1,500 Gil.


Historical Background

In Australian Aboriginal mythology (specifically from the Kimberly region of Australia), Ungur (also called Ungud or Galeru [the name of an elephant-like enemy in FFV]) was a wondjiina (primal beings of the Altjira [local name for The Dreamtime]) known more commonly as the Rainbow Snake/Rainbow Serpent. The Rainbow Serpent was one of the most important figures in Aboriginal mythology. It resided in the permanent waterholes of the Outback and was considered to be the source of replenishment for the water. The gullies and channels across the desert were believed to be made by him as it slithered across the desert plains, allowing for water to flow from place to place. It is considered both benevolent and malevolent, protecting the people from other Aboriginal tribes as well as punishing anyone who violated the sacred laws.