Clear Mind: Difference between revisions
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(Tested out Clear Mind II in Promyvion-Holla for the level 30 restriction. Added Clear Mind II values based on that data.) Tag: visualeditor |
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Raises amount of [[Magic Points]] recovered while healing. | {{Job Trait| | ||
| description = Raises amount of [[Magic Points|MP]] recovered while healing. | |||
| notes = | |||
* Tiers III, V, and VI are stronger on Horizon.{{verification}} | |||
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence. | |||
* Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20... | |||
* Certain jobs gain an increase to their base [[MP Recovered While Healing]], and the increased amount per tick, when reaching 75. See the Horizon Changes section for further information. | |||
* White Mage levels are Horizon Changes and not yet verified.{{Verification}} | |||
| effect overview = This trait has the following effects: | |||
| tier 1 = +3 [[MP Recovered While Healing]] (+15, +19, +23... [[MP]] per [[Tick]]) | |||
| tier 2 = +6 MP Recovered While Healing (+18, +22, +26... MP per Tick) | |||
| tier 3 = +9 MP Recovered While Healing (+21, +25, +29... MP per Tick) | |||
| tier 4 = +12 MP Recovered While Healing (+24, +28, +32... MP per Tick) | |||
| tier 5 = +15 MP Recovered While Healing (+27, +31, +35... MP per Tick) | |||
| tier 6 = +18 MP Recovered While Healing (+30, +34, +38... MP per Tick) | |||
}} | |||
== Horizon Changes {{changes}} == | |||
{{#section:Category:Horizon Changes|Clear Mind WHM}} | |||
{{#section:Category:Horizon Changes|MP Recovered While Healing}} | |||
== Equipment that Enhances this Trait == | |||
*Although no equipment directly enhances Clear Mind, there is equipment that increases your [[MP Recovered While Healing]]. | |||
[[Category:Job Traits]] | |||
Latest revision as of 23:28, 29 September 2025
Job Trait
| Description: Raises amount of MP recovered while healing. Job traits are always active |
Notes:
|
Tiers
Clear Mind: +3 MP Recovered While Healing (+15, +19, +23... MP per Tick)Clear Mind II: +6 MP Recovered While Healing (+18, +22, +26... MP per Tick)
Clear Mind III: +9 MP Recovered While Healing (+21, +25, +29... MP per Tick)
Clear Mind IV: +12 MP Recovered While Healing (+24, +28, +32... MP per Tick)
Clear Mind V: +15 MP Recovered While Healing (+27, +31, +35... MP per Tick)
Clear Mind VI: +18 MP Recovered While Healing (+30, +34, +38... MP per Tick)
Effect Overview
This trait has the following effects:
Jobs That Learn This Trait
The following jobs obtain this trait at these corresponding levels:
| Tier | WHM | BLM | RDM | SMN |
|---|---|---|---|---|
| Clear Mind | 15 | 15 | 31 | 15 |
| Clear Mind II | 35 | 30 | 53 | 30 |
| Clear Mind III | 45 | 45 | 75 | 45 |
| Clear Mind IV | 55 | 60 | — | 60 |
| Clear Mind V | 65 | 75 | — | 70 |
| Clear Mind VI | 75 | — | — | — |
Horizon Changes 
- Higher levels of Clear Mind can be obtained at lower levels than normal, and the effects of certain tiers are increased.

- Base MP recovery rate starts at 12 per tick. Each tick thereafter increases by 4. This effect was originally 1 per tick.
- Certain jobs have a further increase to their base MP recovery rate and MP/tick scaling, due to increases to the scaling of Clear Mind.
At level 75, these changes are:
- Red Mage: +1 for a total of 5 MP recovery rate scaling per tick
- Black Mage and Summoner: +2 for a total of 6 MP recovery rate scaling per tick
- White Mage: +3 for a total of 7 MP recovery rate scaling per tick
Equipment that Enhances this Trait
- Although no equipment directly enhances Clear Mind, there is equipment that increases your MP Recovered While Healing.
