Nightmare: Difference between revisions

From HorizonXI Wiki
(Created page with "{{Blood Pact |avatar = Diabolos |type = Blood Pact: Ward |element = {{Dark}} |level = 29 |mp = 42 |duration = Variable |description = Deals dark damage and sleep to enemies within area of effect and gradually reduces their hit points. }} ==Information== '''Battle Application:''' Enfeebling '''Damage Type:''' Magic '''Additional Notes:''' Unlike other forms of sleep, the gradual HP reduction from this attack will no...")
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 26: Line 26:
**(1) A [[Damage Over Time]] effect that doesn't break any [[Sleep (Status Effect)|Sleep]]
**(1) A [[Damage Over Time]] effect that doesn't break any [[Sleep (Status Effect)|Sleep]]
**(2) A [[Sleep (Status Effect)|sleep]] effect that doesn't break on any [[Damage Over Time]].
**(2) A [[Sleep (Status Effect)|sleep]] effect that doesn't break on any [[Damage Over Time]].
*Duration varies between 30 to 90 seconds.<div class="toau">*[[Fealty]] will not prevent the Sleep from taking effect like it normally does against Sleep, Sleepga and other sources.</div>
*Duration varies between 30 to 90 seconds.
<li class="toau">[[Fealty]] will not prevent the Sleep from taking effect like it normally does against Sleep, Sleepga and other sources.</li>


*It may be possible to build resistance to Nightmare's Sleep effect.
*It may be possible to build resistance to Nightmare's Sleep effect.

Latest revision as of 03:59, 7 April 2024

Avatar: Diabolos

Blood Pact Type: Blood Pact: Ward

Element: Dark

Level Obtained: 29

MP Cost: 42

Duration: Variable

Description: Deals dark damage and sleep to enemies within area of effect and gradually reduces their hit points.

Information

Battle Application: Enfeebling

Damage Type: Magic

Additional Notes: Unlike other forms of sleep, the gradual HP reduction from this attack will not cause the targets to awaken.

  • Effects of Nightmare can be overwritten by Sleepga II
  • Unlike Diabolos Prime, any damage to the sleeping mob will wake them up.
  • Mobs with any DoT effect on can be slept with Nightmare.
  • Mobs put to sleep with other DoT effect on will wake up immediately if someone overwrites nightmare with Sleep II or Sleepga II.
  • Can occasionally miss entirely.
    • "No effect" means the target is already affected by a Sleep II-class sleep.
    • "Evades" means a resist.
  • Fealty will not prevent the Sleep from taking effect like it normally does against Sleep, Sleepga and other sources.
    • It may be possible to build resistance to Nightmare's Sleep effect.

    Macro Syntax

    • /pet Nightmare <t>