Template:Guild Masters/Guild Test Item Text: Difference between revisions

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<includeonly><onlyinclude>Every ten skill levels, you are required to prove to the guild that you "have what it takes" by crafting (or buying) an item of the guild's choosing. This item can be turned in once you have reached an "8" in skill (8, 28, 48, etc.), or higher skill (up to the cap). Once you have the requisite skill, speak with the [[Guild Master]]{{#if:{{{1|}}}|, {{NPCImage|{{{1}}}}} at {{NPCLoc|{{{1}}}}}{{#if:{{{2|}}}|, or {{NPCImage|{{{2}}}}} at {{NPCLoc|{{{2}}}}}}}}}.</onlyinclude></includeonly>
<includeonly><onlyinclude>Every ten skill levels, you are required to prove to the guild that you "have what it takes" by crafting (or buying) an item of the guild's choosing. This item can be turned in once you have reached an "8" in skill (8, 28, 48, etc.), or higher skill (up to the cap). Once you have the requisite skill, speak with the [[Guild Master]]{{#if:{{{1|}}}|, {{#ifeq:{{{1}}}|{{PAGENAME}}|'''{{{1}}}'''|{{NPCImage|{{{1}}}}}}} at {{NPCLoc|{{{1}}}}}{{#if:{{{2|}}}|, or {{#ifeq:{{{2}}}|{{PAGENAME}}|'''{{{2}}}'''|{{NPCImage|{{{2}}}}}}} at {{NPCLoc|{{{2}}}}}}}}}.</onlyinclude></includeonly>
==Usage==
==Usage==
Template that generates the text for the Guild Masters. It has one argument, which is the name of the Guild Master for whom the text is to be generated. If it is left blank for some reason, the name and location is omitted. In case two guild masters exist (smithing), a second parameter exists to add another name.  
Template that generates the text for the Guild Masters. It has one argument, which is the name of the Guild Master for whom the text is to be generated. If it is left blank for some reason, the name and location is omitted. In case two guild masters exist (smithing), a second parameter exists to add another name.  

Latest revision as of 13:03, 11 September 2024

Usage

Template that generates the text for the Guild Masters. It has one argument, which is the name of the Guild Master for whom the text is to be generated. If it is left blank for some reason, the name and location is omitted. In case two guild masters exist (smithing), a second parameter exists to add another name.

Examples

{{Guild Masters/Guild Test Item Text}}

Every ten skill levels, you are required to prove to the guild that you "have what it takes" by crafting (or buying) an item of the guild's choosing. This item can be turned in once you have reached an "8" in skill (8, 28, 48, etc.), or higher skill (up to the cap). Once you have the requisite skill, speak with the Guild Master.

{{Guild Masters/Guild Test Item Text|Piketo-Puketo}}

Every ten skill levels, you are required to prove to the guild that you "have what it takes" by crafting (or buying) an item of the guild's choosing. This item can be turned in once you have reached an "8" in skill (8, 28, 48, etc.), or higher skill (up to the cap). Once you have the requisite skill, speak with the Guild Master, Piketo-Puketo at Windurst Waters, North (D-9), in the Culinarians' Guild (Windurst).


{{Guild Masters/Guild Test Item Text|Ghemp|Mevreauche}}

Every ten skill levels, you are required to prove to the guild that you "have what it takes" by crafting (or buying) an item of the guild's choosing. This item can be turned in once you have reached an "8" in skill (8, 28, 48, etc.), or higher skill (up to the cap). Once you have the requisite skill, speak with the Guild Master, Ghemp at Metalworks (E-7), in the Blacksmiths' Guild (Bastok), or Mevreauche at Northern San d'Oria (E-6), in the Blacksmiths' Guild (San d'Oria).