Promyvion - Dem: Difference between revisions

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[[Category:Areas]][[Category:Promyvion]]
{{Zone Infobox
__NOTOC__
| ToC =  
{| width="74%" border="0"
[[#Involved in Quests/Missions|Quests/Missions]] [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
| rowspan="1" valign="top" width="90%" |
| Description = Part of the [[Emptiness]] - an insidious phenomenon that has begun to gnaw away at the land. The [[:Category:Bestiary#Empty|Empty]] roam the scorched land in search of prey.
{| cellspacing="3" width="70%" align="center"
[[File:Promyvion-Holla-pic.jpg|300px|center]]
| valign="top" align="center" style="background:#f9f9f9; border: 1px solid #a9a9a9; padding-left:0em;" |
| Connections =  
'''Table of Contents:'''<br />
*[[Hall of Transference]] at (K-9)
[[#Connecting Areas|Connecting Areas]] | [[#Involved in Quests/Missions|Quests/Missions]] | [[#Notorious Monsters Found Here|NMs]] | [[#Mobs Found Here|Mobs]]
*[[Spire of Dem]] at (H-8) on 4th Floor
|}
| Stats = {{Escape}} {{Tractor}} {{Fellow}}*
<p align="justify">Part of the [[Emptiness]] - an insidious phenomenon that has begun to gnaw away at the land. The [[:Category:Bestiary#Empty|Empty]] roam the scorched land in search of prey.</p>
| Weather = None
 
| Region  = Promyvion
== Connecting Areas==
| HELM = None
:[[Hall of Transference, Dem]] at ( - ) to [[Konschtat Highlands]]
| Type = Dungeon
:[[Spire of Dem]] at (H-8) on 4th Floor                                                                                                                               {{Template:Tooltip-Map
| Maps =
|text= [[File:PromyvionDem.png|195px]]
{{Zone Tooltip Map|Map 1}}
|map= PromyvionDem.png
| Map Acquisition = [[Promyvion Map Guide|Mini-Quest]]
|mapsize = 500
| Restrictions = Cannot call Adventuring Fellow with [[Signal Pearl]] or [[Tactics Pearl]], but your fellow can be called via the [[Rendezvous Point]] if you have the {{KeyItem}}[[Emptiness Investigation Note]].
|boxsize =  
| Requirements = [[Below the Arks]]
|coords =  
| Expansion = Chains of Promathia
|notes =  
| BGM = "Faded Memories - Promyvion"
| Notes = Not a multilevel dungeon. There are five islands. To reach the [[Spire of Dem]], you must travel through four of the islands. There are two possible islands that can be reached when entering a memory stream on the second island. Whichever third island you end up on will take you to the final island, bypassing the alternate third island.
}}
}}
 
==Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]]==
|}
==Involved in Quests/Missions==
{| border="0" width="74%" cellpadding="2" cellspacing="2"
{| border="0" width="74%" cellpadding="2" cellspacing="2"
|- bgcolor="#ffdead"
|- bgcolor="#ffdead"
!Quest||Type||Starter||Location
!Quest||Type||Starter||Location  
|- bgcolor="#D5D9FF"
|- bgcolor="#D5D9FF"
| style="padding-left:1ex;" |[[Empty Memories]]
| style="padding-left:1ex;" |[[Empty Memories]]
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| colspan="4" bgcolor="#ffffff" height="20" |<!--This is the dividing row between the quest and mission sections-->
| colspan="4" bgcolor="#ffffff" height="20" |<!--This is the dividing row between the quest and mission sections-->
|- bgcolor="#ffdead"
|- bgcolor="#ffdead"
! width="35%" |Mission
! width="35%" | Mission
! width="20%" | Country  
! width="20%" |Country
! width="20%" |Starter
! width="20%" |Starter
! width="25%" |Location
! width="25%" |Location
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|}
|}


==Notorious Monsters Found Here==
==[[:Category:Notorious Monsters|Notorious Monsters]] Found Here==
{| border="0" width="100%" cellpadding="2" cellspacing="2"
{| border="0" width="100%" cellpadding="2" cellspacing="2"
|- bgcolor="#ffdead"
|- bgcolor="#ffdead"
!Name|| Level||Drops||Steal||Family||Spawns||Notes
!Name||Level||Drops||Steal|| Family||Spawns ||Notes
|- bgcolor="#ffd9d9"
|- bgcolor="#ffd9d9"
| style="padding-left:1ex;" |<!-- Name -->[[Satiator]]
| style="padding-left:1ex;" |<!-- Name -->[[Satiator]]
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{{Monster Notes}}
{{Monster Notes}}
|}
|}
 
==[[:Category:Bestiary|Regular Monsters]] Found Here==
==Mobs Found Here==
{| border="0" width="100%" cellpadding="2" cellspacing="2"
{| border="0" width="100%" cellpadding="2" cellspacing="2"
|- bgcolor="#ffdead"
|- bgcolor="#ffdead"
!Name ||Level||Drops|| Steal||Family||Spawns||Notes
!Name|| Level||Drops||Steal||Family||Spawns||Notes
|- bgcolor="#D5D9FF"
|- bgcolor="#D5D9FF"
| style="padding-left:1ex;" |<!-- Name -->[[Gorger]]
| style="padding-left:1ex;" |<!-- Name -->[[Gorger]]
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| align="center" |<!-- Spawns -->21  
| align="center" |<!-- Spawns -->21  
| align="center" |<!-- Notes -->A, T(S), Sc
| align="center" |<!-- Notes -->A, T(S), Sc
|- bgcolor="#D5D9FF"
| style="padding-left:1ex;" |<!-- Name -->[[Memory Receptacle]]
| align="center" |<!-- Level -->30 - 30
|<!-- Drops -->
|<!-- Steal -->
| align="center" |<!-- Family -->[[:category:Receptacles|Receptacle]]
| align="center" |<!-- Spawns -->11<br />''Respawn: 20 minutes''
| align="center" |<!-- Notes -->
|- bgcolor="#D5D9FF"
|- bgcolor="#D5D9FF"
| style="padding-left:1ex;" |<!-- Name -->[[Seether]]
| style="padding-left:1ex;" |<!-- Name -->[[Seether]]
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| align="center" |<!-- Family -->[[:category:Seethers|Seether]]
| align="center" |<!-- Family -->[[:category:Seethers|Seether]]
| align="center" |<!-- Spawns -->49
| align="center" |<!-- Spawns -->49
| align="center" |<!-- Notes -->A, T(S), Sc
| align="center" | <!-- Notes -->A, T(S), Sc
|- bgcolor="#D5D9FF"
| style="padding-left:1ex;" |<!-- Name -->[[Stray]]
| align="center" |<!-- Level -->19 - 31
|<!-- Drops -->
|<!-- Steal -->
| align="center" |<!-- Family -->[[:Category:Wanderers|Wanderer]]
| align="center" |<!-- Spawns -->65
| align="center" |<!-- Notes -->A, T(S), Sc
|- bgcolor="#D5D9FF"
|- bgcolor="#D5D9FF"
| style="padding-left:1ex;" |<!-- Name -->[[Weeper]]
| style="padding-left:1ex;" |<!-- Name -->[[Weeper]]
| align="center" |<!-- Level -->25 - 37
| align="center" | <!-- Level -->25 - 37
|<!-- Drops -->
|<!-- Drops -->
*[[Malevolent Memory]]
*[[Malevolent Memory]]
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|<!-- Steal -->
|<!-- Steal -->
| align="center" |<!-- Family -->[[:category:Weepers|Weeper]]
| align="center" |<!-- Family -->[[:category:Weepers|Weeper]]
| align="center" | <!-- Spawns -->123
| align="center" |<!-- Spawns -->123
| align="center" |<!-- Notes -->A, T(S), Sc
| align="center" | <!-- Notes -->A, T(S), Sc
|- bgcolor="#D5D9FF"
|- bgcolor="#D5D9FF"
| style="padding-left:1ex;" |<!-- Name -->[[Wanderer]]
| style="padding-left:1ex;" |<!-- Name -->[[Wanderer]]
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| align="center" |<!-- Family -->[[:category:Wanderers|Wanderer]]
| align="center" |<!-- Family -->[[:category:Wanderers|Wanderer]]
| align="center" |<!-- Spawns -->
| align="center" |<!-- Spawns -->
| align="center" |<!-- Notes -->A, T(S), Sc
| align="center" | <!-- Notes -->A, T(S), Sc
|-
|-
| colspan="14" align="center" bgcolor="#ffdead" |
| colspan="14" align="center" bgcolor="#ffdead" |
{{Monster Notes}}
{{Monster Notes}}
|}
|}
==[[:Category:Bestiary|Event Monsters]] Found Here==
{{TableMobHeader-Special}}
{{TableMobLine-Special | Name=Memory Receptacle| Spawn=Portals| Lvl=30| Drop= | Steal= | Family=Receptacles| NumSpawns= 11| Note= }}
{{TableMobLine-Special | Name=Stray| Spawn=Summoned by [[Memory Receptacle]]s| Lvl=19-31| Drop= | Steal= | Family=Wanderers| NumSpawns= 65| Note= A, L, T(S), Sc }}
{{TableMobFooter-Special}}

Latest revision as of 22:01, 2 September 2024

Description
Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey.
Promyvion-Holla-pic.jpg
Table of Contents
Connections
Interactive Map
Weather Forecast
Error: Forecast for ' Promyvion_-_Dem ' not found. Please report to Wiki devs on Discord.
Zone Information
Area Name Promyvion - Dem
Type Dungeon
Maps
PromyvionDem.png
Map Acquisition Mini-Quest
Miscellaneous Able to use Escape Able to use Tractor Able to call Adventuring Fellow*
Hobbies None
Weather None
Region Promyvion
Expansion Chains of Promathia
Requirements Below the Arks
Restrictions Cannot call Adventuring Fellow with Signal Pearl or Tactics Pearl, but your fellow can be called via the Rendezvous Point if you have the Key ItemEmptiness Investigation Note.
Background music "Faded Memories - Promyvion"
Notes Not a multilevel dungeon. There are five islands. To reach the Spire of Dem, you must travel through four of the islands. There are two possible islands that can be reached when entering a memory stream on the second island. Whichever third island you end up on will take you to the final island, bypassing the alternate third island.

Involved in Quests/Missions

Quest Type Starter Location
Empty Memories General Harith Ru'Lude Gardens (H-5)
Shadows of the Departed General Esha'ntarl Ru'Lude Gardens
Mission Country Starter Location
Promathia Mission 1-2: Below the Arks Promathia Missions
Promathia Mission 1-3: The Mothercrystals Promathia Missions

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Satiator 38 - 38 Gorger 1 A, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Gorger 29 - 40 Gorger 21 A, T(S), Sc
Seether 31 - 38 Seether 49 A, T(S), Sc
Weeper 25 - 37 Weeper 123 A, T(S), Sc
Wanderer 24 - 36 Wanderer A, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes


Memory Receptacle
Portals
Receptacles 11


Stray
Summoned by Memory Receptacles
Wanderers 65 A, L, T(S), Sc


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants