Doll Factory: Difference between revisions

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[[category:Bestiary]][[category:Dolls]][[category:Notorious Monsters]]
[[category:Notorious Monsters]]
{| border="0" width="100%"
{{Infobox Monster
|width="50%" align="left" valign="center"|
| image = Doll Factory.png
'''Job:''' <br>
| image caption = Doll Factory
'''Family:''' [[:category:Dolls|Doll]]<br>
| job =  
'''Weak to:''' {{Lightning|Lightning}}
| family = Dolls
 
| crystal =  
{{Color|NM|Burning Circle Notorious Monster}}
| weaknesses = {{element|Lightning}}  
|width="50%" align="center"|[[File:Doll Factory.png|thumb|Doll Factory]]
| resistances = 
[[Category:Bestiary Image Stub]]
| immunities =
|}
| absorbs =
{| border="0" width="100%" cellpadding="4" cellspacing="2"
| type = {{Color|NM|Burning Circle Notorious Monster}}
|- BGCOLOR="#ffdead"
| subtype =  
| tier =  
| title obtained =
}}
{| class="nms horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|- BGCOLOR="#ffd9d9"
|-  
|style="padding-left:1ex"|[[Qu'Bia Arena]]
|[[Qu'Bia Arena]]
|align="center"|
|align="center"|
|
|
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|align="center"|A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|align="center"|A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|-
|-
|align="center" colspan="12" BGCOLOR="#ffdead"|
!align="center" colspan="6" |
{{Monster Notes}}
{{Monster Notes}}
|}
|}

Latest revision as of 22:34, 24 February 2024

Doll Factory
Doll Factory
Job:
Family: Dolls
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Lightning Lightning
Resistant to:
Immune to:
Absorbs:
Burning Circle Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Qu'Bia Arena 1 A, S, M
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes: