Category:Barspell: Difference between revisions

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== Increasing Elemental Barspell Potency ==
Base Elemental Barspell potency depends only on [[Enhancing Magic Skill]]. The equations for it are:
: Resistance = 40 + [[floor]]( [[Enhancing Magic Skill]] {{math|divide}} 5 )
Above 300 skill, this equation changes to
: Resistance = 25 + [[floor]]( [[Enhancing Magic Skill]] {{math|divide}} 4 )
Elemental Barspell potency caps at a base of +150 or 500 [[Enhancing Magic Skill]]. [[White Mage]]s can increase this by +36 with gear, +10 with merits, and +40 with job points, giving +86, or +236 Elemental Resistance total with +33 Magic Defense Bonus.


Elemental Barspell Duration is a static 8 minutes these days before any type of Enhancing Duration.
== Increasing Effect/duration ==
The amount of the resistance increase (''R'') and the effect duration in seconds (''D'') are related to Enhancing Magic Skill (''E'') as follows:
 
[[File:Barspell duration-effect.png]]
 
Barspells have a base duration of 2 minutes 30 seconds and this can be increased to a maximum of 4 minutes.


In addition to enhancing magic, Elemental Barspells can be enhanced through equipment. Please keep in mind that no one has ever shown Barstatus spells to be enhanced by equipment, so all the below equipment can be assumed to only work for elemental barspells and only for the element that matches the barspell.
== Enhanced By==
=== Gear ===
*[[Blessed Briault]] enhances [[Magic Defense Bonus]] of the corresponding element by +5
<!--*[[Orison Bliaud +1]] enhances [[Magic Defense Bonus]] of the corresponding element by +5 (with Afflatus Solace)
*[[Orison Bliaud +2]] enhances [[Magic Defense Bonus]] of the corresponding element by +10 (with Afflatus Solace) -->
*[[Cleric's Pantaloons]] enhances resistance by +20
*[[Cleric's Pantaloons +1]] enhances resistance by +22
<!--*[[Beneficus]] enhances [[Magic Defense Bonus]] by +5 -->


Finally, Elemental Barspells can also be enhanced through [[White Mage]] Group 1 Merits. These merits add 2 Resistance and 2 [[Magic Defense Bonus]] to elemental Barspells per merit level for a maximum of 10 Resistance and 10 [[Magic Defense Bonus]]. [[Job Points]] give an additional 2 Resistance for twenty levels, providing an additional +40 increase.
<!--=== [[Job Abilities]] ===
* While under the effect of [[Afflatus Solace]], an additional defense bonus to the associated element will be given.-->


A word of caution: Barspells will overwrite themselves, therefore if you have a full power White Mage use the spell then replace it with your Red Mage version, you are losing out on at least +86 Elemental Resistance, +15-29 Magic Defense Bonus and 8-10% damage nullification (which is exclusive to the job).
=== [[Merit Points]] ===
* [[White Mage]] Group 1 Job-Specific [[Merit Points]] (+2 potency of Bar spells, +2 [[Magic Defense Bonus]] per upgrade)


{| width=500px style="border: 1px solid #6ea9e5;"
[[category:Status Effects]]
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{| border="0" cellpadding="1" cellspacing="2" width="100%"
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! Equipment
! Enhancement
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<!--
| [[Shedir Seraweels]]
| Resistance +15
|- align="center"
-->
| width=40% | [[Cleric's Pantaloons]]
| width=60% | Resistance +20
|- align="center" BGCOLOR=ECECEC
| [[Cleric's Pantaloons +1]]
| Resistance +22
|- align="center"
<!--
| [[Cleric's Pantaloons +2]]
| Resistance +25
-->
<!--
|- align="center" BGCOLOR=ECECEC
| [[Piety Pantaloons]]
| Resistance +27
|- align="center"
| [[Piety Pantaloons +1]]
| Resistance +30
|- align="center" BGCOLOR=ECECEC
| [[Piety Pantaloons +2]]
| Resistance +33
|- align="center"
| [[Piety Pantaloons +3]]
| Resistance +36
-->
|- align="center" BGCOLOR=ECECEC
| [[Blessed Briault]]
| [[Magic Defense Bonus]] +5
|- align="center"
| [[Blessed Briault +1]]
| [[Magic Defense Bonus]] +5
<!--
|- align="center" BGCOLOR=ECECEC
| [[Beneficus]]
| [[Magic Defense Bonus]] +5
|- align="center"
-->
<!--
| [[Orison Bliaut +1]]
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +5
|- align="center" BGCOLOR=ECECEC
| [[Orison Bliaut +2]]
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +10
|- align="center"
| [[Ebers Bliaut]]
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +12
|- align="center" BGCOLOR=ECECEC
| [[Ebers Bliaut +1]]
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +14
|- align="center"
| [[Ebers Bliaut +2]]
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +16
|- align="center" BGCOLOR=ECECEC
| [[Ebers Bliaut +3]]
| [[Afflatus Solace]]: [[Magic Defense Bonus]] +18
|- align="center"
| [[Orison Attire Set +2|Orison Attire +2 Set]]
| Occasionally Annuls +2~10%
|- align="center" BGCOLOR=ECECEC
| [[Ebers Attire Set]]
| Occasionally Annuls +2~10%
|- align="center"
| [[Ebers Attire Set +1]]
| Occasionally Annuls +2~10%
|- align="center" BGCOLOR=ECECEC
| [[Ebers Attire Set +2]]
| Occasionally Annuls +2~10%
|- align="center"
| [[Ebers Attire Set +3]]
| Occasionally Annuls +2~10%
-->
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== Increasing Status Barspell Potency ==
Very little is known about Status Barspells, because their potency is not easily viewable like Elemental Barspells. Their potency likely depends on Enhancing magic, though the specific equation is unknown, and they use a different equation for duration:
: Duration (seconds) = [[Enhancing Magic Skill]] {{math|times}} 2
The maximum duration is 8 minutes (480 seconds), which occurs at 240 Enhancing magic skill. Without [[Merit]]s or [[Light Arts]], this corresponds to level 77 for White Mage and level 72 for Red Mage.
[[Category:Enhancing Magic]]


== References ==
A word of caution: Barspells will overwrite themselves, therefore if you have a full power White Mage use the spell then replace it with your Red Mage version, you are losing out on at least +86 Elemental Resistance, +15-29 Magic Defense Bonus and 8-10% damage nullification (which is exclusive to the job).
* [http://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=4994428&viewfull=1#post4994428 300+ Skill Testing (Foldypaws, BG)]

Latest revision as of 20:16, 14 April 2024

Icon spell barstone.png Barspells are Enhancing Spells that increase Magic Evasion against specific elements or statuses. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:

  • Bar-element Spells : These increase Magic Evasion against a specific element.
  • Bar-status Spells : These increase Magic Evasion against a specific status effect.

Only one spell from each category can be active at once. Status effects also often have an element, so pairing a Barspell of the appropriate element with the Barspell for the status effect you are trying to avoid will increase your Magic Evasion against that status even further. If you increase it enough, you should consistently Resist it. For instance:

Paralysis is Ice-based. Barparalyzra and Barblizzara will both decrease the odds of it landing, and using both will have the maximum effect. Because one is Bar-status and the other is Bar-element, you can use both at the same time.

In addition to the two divisions above, the spells can be further divided into single target (Red Mage and Rune Fencer native) and AoE (White Mage native) versions. Despite White Mage possessing superior equipment options to enhance Barspells, single target Barspells will always overwrite AoE version regardless of potency. Apart from the targeting and potential enhancements, there is almost nothing different about these spells.

Bar-element Spells

Spell Element Resistance Single Target Area of Effect
Water Fire Barfire Barfira
Fire Ice Barblizzard Barblizzara
Ice Wind Baraero Baraera
Wind Earth Barstone Barstonra
Earth Lightning Barthunder Barthundra
Lightning Water Barwater Barwatera

Bar-status Spells

Spell Element Status Single Target Area of Effect
Water Amnesia Baramnesia Baramnesra
Water Plague Barvirus Barvira
Fire Paralysis Barparalyze Barparalyzra
Ice Silence Barsilence Barsilencera
Wind Petrification Barpetrify Barpetra
Lightning Poison Barpoison Barpoisonra
Light Blind Barblind Barblindra
Light Sleep Barsleep Barsleepra

Increasing Effect/duration

The amount of the resistance increase (R) and the effect duration in seconds (D) are related to Enhancing Magic Skill (E) as follows:

Barspell duration-effect.png

Barspells have a base duration of 2 minutes 30 seconds and this can be increased to a maximum of 4 minutes.

Enhanced By

Gear


Merit Points


A word of caution: Barspells will overwrite themselves, therefore if you have a full power White Mage use the spell then replace it with your Red Mage version, you are losing out on at least +86 Elemental Resistance, +15-29 Magic Defense Bonus and 8-10% damage nullification (which is exclusive to the job).

Pages in category "Barspell"

The following 6 pages are in this category, out of 6 total.