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Corsair's Roll: Difference between revisions

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Created page with "{{Phantom Roll | effect = Increases the amount of experience points earned by party members within area of effect. {{verification}} Likely subject have era+ changes {{changes}}, once ToAU is released update table and remove comment. | die = Corsair Die | level = 5 | job = Corsair | lucky = 5 | unlucky = 9 | recast = 1 minute | duration = 5 minutes | notes = | Roll1 = 10%;2%;10%;2% | Roll2 = 11%;3%;11%;3% | Roll3 = 11%;3%;11%;3% | Roll4 = 12%;4%;12%;4% | Roll5 = 20%;7%;20..."
 
Dejey (talk | contribs)
mNo edit summary
 
Line 1: Line 1:
{{Phantom Roll
{{Phantom Roll
| effect = Increases the amount of experience points earned by party members within area of effect. {{verification}} Likely subject have era+ changes {{changes}}, once ToAU is released update table and remove comment.
| effect = Increases the amount of [[Experience Points|experience points]] earned by party members within area of effect.
| die = Corsair Die
| die = Corsair Die
| level = 5
| level = 75 {{changes}}
| job = Corsair
| job = Corsair
| lucky = 5
| lucky = 5
Line 9: Line 9:
| duration = 5 minutes
| duration = 5 minutes
| notes =
| notes =
| Roll1 = 10%;2%;10%;2%
* Since Corsair's Roll is learned at level 75 on HorizonXI, it cannot be used with Corsair set as a support job under the current level cap.
| Roll2 = 11%;3%;11%;3%
* The listed potency values follow the current LandSandBoat baseline and require HorizonXI verification. {{verification}}
| Roll3 = 11%;3%;11%;3%
| Roll1 = 10%;10%;N/A;N/A
| Roll4 = 12%;4%;12%;4%
| Roll2 = 11%;11%;N/A;N/A
| Roll5 = 20%;7%;20%;7%
| Roll3 = 11%;11%;N/A;N/A
| Roll6 = 13%;4%;13%;4%
| Roll4 = 12%;12%;N/A;N/A
| Roll7 = 15%;5%;15%;5%
| Roll5 = 20%;20%;N/A;N/A
| Roll8 = 16%;5%;16%;5%
| Roll6 = 13%;13%;N/A;N/A
| Roll9 = 8%;1%;8%;1%
| Roll7 = 15%;15%;N/A;N/A
| Roll10 = 17%;6%;17%;6%
| Roll8 = 16%;16%;N/A;N/A
| Roll11 = 24%;9%;24%;9%
| Roll9 = 8%;8%;N/A;N/A
| Bust = -6%;-6%;-6%;-6%
| Roll10 = 17%;17%;N/A;N/A
| Roll11 = 24%;24%;N/A;N/A
| Bust = -6%;-6%;N/A;N/A
| changes = Corsair's Roll
| changes = Corsair's Roll
| macro = /ja "Corsair's Roll" <me>
| macro = /ja "Corsair's Roll" <me>
}}
}}

Latest revision as of 02:53, 8 August 2026


Effects

Increases the amount of experience points earned by party members within area of effect.

Statistics

Learned from: Corsair Die
Level Learned: Corsair Lv.75 HorizonXI specific changes
Optimal Job: Corsair
Lucky Number: 5
Unlucky Number: 9
Duration: 5 minutes
Recast Time: 1 minute
Range: 8' (Luzaf's Ring increases the range to 16')

Roll Table

Die Roll Main Job Main Job with Corsair in Party Support Job Support Job with Corsair in Party
1 10% 10% N/A N/A
2 11% 11% N/A N/A
3 11% 11% N/A N/A
4 12% 12% N/A N/A
5 20% 20% N/A N/A
6 13% 13% N/A N/A
7 15% 15% N/A N/A
8 16% 16% N/A N/A
9 8% 8% N/A N/A
10 17% 17% N/A N/A
11 24% 24% N/A N/A
Bust -6% -6% N/A N/A

Notes

  • Since Corsair's Roll is learned at level 75 on HorizonXI, it cannot be used with Corsair set as a support job under the current level cap.
  • The listed potency values follow the current LandSandBoat baseline and require HorizonXI verification. Verification Needed

Horizon Changes HorizonXI specific changes

Corsair's Roll is learned at level 75 instead of level 5. Ninja Roll is learned at level 5 in its place.

Macro Syntax

  • /ja "Corsair's Roll" <me>