Tame: Difference between revisions
From HorizonXI Wiki
(Created page with "* Makes target docile and more susceptible to charm. * '''Obtained:''' Beastmaster Level 30 * '''Recast Time:''' 10:00 * '''Duration:''' Instant == Notes/Description == * Using Tame on a mob that has not become aggressive will make it more susceptible to charm. * Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state. * The ability can be resisted. The success rate of Tame is determined by comparing your INT...") Tag: visualeditor |
No edit summary Tag: visualeditor |
||
Line 8: | Line 8: | ||
* Using Tame on a mob that has not become aggressive will make it more susceptible to charm. | * Using Tame on a mob that has not become aggressive will make it more susceptible to charm. | ||
* Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state. | * Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state. | ||
* The ability can be resisted. The success rate of Tame is determined by comparing your INT to the target's INT. | * The ability can be resisted. The success rate of Tame is determined by comparing your [[Intelligence|INT]] to the target's [[Intelligence|INT]]. | ||
**code in ASB is | |||
***local resist = applyResistanceAbility(player, target, xi.magic.ele.NONE, xi.skill.NONE, player:getStat(xi.mod.INT) - target:getStat(xi.mod.INT)) if resist <= 0.25 then | |||
* Tame can only be used on mobs that can be charmed. Using Tame on uncharmable mobs will have no effect. | * Tame can only be used on mobs that can be charmed. Using Tame on uncharmable mobs will have no effect. | ||
* Tame will have no effect if another player is on the mob's enmity list. | * Tame will have no effect if another player is on the mob's enmity list. |
Revision as of 23:51, 14 February 2023
- Makes target docile and more susceptible to charm.
- Obtained: Beastmaster Level 30
- Recast Time: 10:00
- Duration: Instant
Notes/Description
- Using Tame on a mob that has not become aggressive will make it more susceptible to charm.
- Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state.
- The ability can be resisted. The success rate of Tame is determined by comparing your INT to the target's INT.
- code in ASB is
- local resist = applyResistanceAbility(player, target, xi.magic.ele.NONE, xi.skill.NONE, player:getStat(xi.mod.INT) - target:getStat(xi.mod.INT)) if resist <= 0.25 then
- code in ASB is
- Tame can only be used on mobs that can be charmed. Using Tame on uncharmable mobs will have no effect.
- Tame will have no effect if another player is on the mob's enmity list.
- Tame may be used on a mob that has become aggressive to another player if that player has not performed an action against it.
- Tame will have a lower success rate if the target's HP is considerably low.
- Tame will have no effect on the mob if the Beastmaster already has a pet or Alter Egos.
- Tame cannot be used on another player's mob where Charm has failed, only your own.