Frank: Difference between revisions

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[[Category:Bestiary]][[Category:Scorpions]]
{{Infobox Monster
{| border="0" width="100%"
| image = Frank.png
|width="50%" align="left" valign="center"|
| image caption = Frank - the Scorpion
'''Job:''' [[Warrior]]{{verification}}<br>
| job = [[Warrior]]{{verification}}
'''Family:''' [[:Category:Scorpions|Scorpions]]<br>
| family = Scorpions
'''Crystal:''' {{Earth|Earth}}<br>
| crystal = Earth
'''Weak to:''' {{Light|Light}}, {{Ice|Ice}}
| weaknesses = {{element|Ice}} {{element|Light}}  
|width="50%" align="center"|
| resistances =
[[File:Frank.png|thumb|Frank - the Scorpion]]
| immunities =
|}
| absorbs =  
{| border="0" width="100%" cellpadding="4" cellspacing="2"
| type =
|- BGCOLOR="#ffdead"
| subtype =
| tier =
| title obtained =
}}
{| class="mobs horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|- BGCOLOR="#e3e6ff"
|-
|style="padding-left:1ex"|[[Crawlers' Nest]] {{changes}}
|[[Crawlers' Nest]] <br>{{changes}} <small>''HorizonXI custom mob''</small>
 
|align="center"|55-{{Information Needed}}
|align="center"|55-{{Information Needed}}
|
|
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|align="center"|A, L, H, Sc<br>{{HPMP|low hp=|high hp=|low mp=none}}
|align="center"|A, L, H, Sc<br>{{HPMP|low hp=|high hp=|low mp=none}}
|-
|-
|align="center" colspan="6" BGCOLOR="#ffdead"|
!colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}

Latest revision as of 15:10, 25 February 2024

Job: WarriorVerification Needed
Family: Scorpions
Crystal: Earth
 
Weak against: Ice Ice Light Light
Frank - the Scorpion
Zone Level Drops Steal Spawns Notes
Crawlers' Nest
HorizonXI specific changes HorizonXI custom mob
55-Information Needed

Information Needed

1
Respawn: 5 minutes Information Needed
A, L, H, Sc
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants