Clear Mind: Difference between revisions
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=== Clear Mind VI === | === Clear Mind VI === | ||
'''Obtained:''' | '''Obtained:''' | ||
* [[White Mage]] Lv. | * [[White Mage]] Lv.75 | ||
'''Effect:''' +18 [[MP Recovered While Healing]] '''AND''' +3 to base [[MP Recovered While Healing|hMP]] | '''Effect:''' +18 [[MP Recovered While Healing]] '''AND''' +3 to base [[MP Recovered While Healing|hMP]] | ||
: +33, +40, +47... [[MP]] per [[Tick]] | : +33, +40, +47... [[MP]] per [[Tick]] |
Revision as of 22:53, 12 November 2023
Job Trait
Raises amount of MP recovered while healing.
Clear Mind
Obtained:
- Summoner Lv.##,
- White Mage Lv.##,
- Black Mage Lv.##,
- Red Mage Lv.##
Effect: +3 MP Recovered While Healing
Clear Mind II
Obtained:
- Summoner Lv.##,
- White Mage Lv.##,
- Black Mage Lv.##,
- Red Mage Lv.##
Effect: +6 MP Recovered While Healing
Clear Mind III
Obtained:
- Summoner Lv.##,
- White Mage Lv.##,
- Black Mage Lv.##,
- Red Mage Lv.##
Effect: +9 MP Recovered While Healing
Clear Mind IV
Obtained:
- Summoner Lv.##,
- White Mage Lv.##,
- Black Mage Lv.##,
Effect: +12 MP Recovered While Healing
Clear Mind V
Obtained:
- Summoner Lv.##,
- White Mage Lv.##,
- Black Mage Lv.##,
Effect: +15 MP Recovered While Healing AND +2 to base hMP
Clear Mind VI
Obtained:
- White Mage Lv.75
Effect: +18 MP Recovered While Healing AND +3 to base hMP
Notes
- Each upgrade of this trait increases the amount of MP Recovered While Healing.
- Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
- Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...
Horizon Changes
- Clear Mind VI can be obtained, obtainable by only White Mage's has been confirmed to have access to.
Equipment that Enhances this Trait
- Although no equipment directly enhances Clear Mind, there is equipment that increases your MP Recovered While Healing.