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== Job Trait ==
== Job Trait ==
Raises amount of [[Magic Points|MP]] recovered while healing.
Raises amount of [[Magic Points|MP]] recovered while healing.<br>
 
== Job Trait Tiers ==
== Notes ==
*Each upgrade of this trait increases the amount of [[MP Recovered While Healing]].
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
*Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...
 
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Clear Mind WHM}}
 
== Equipment that Enhances this Trait ==
*Although no equipment directly enhances [[Clear Mind]], there is equipment that increases your [[MP Recovered While Healing]].
 
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=== Clear Mind ===
=== Clear Mind ===
'''Obtained:'''  
'''Effect:''' +3 [[MP Recovered While Healing]] (+15, +19, +23... [[MP]] per [[Tick]])<br>
* [[Summoner]] Lv.##,
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv., [[Black Mage]] Lv., [[Red Mage]] Lv.
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +3 [[MP Recovered While Healing]]
: +15, +19, +23... [[MP]] per [[Tick]]


=== Clear Mind II ===
=== Clear Mind II ===
'''Obtained:'''  
'''Effect:''' +6 [[MP Recovered While Healing]] (+18, +22, +26... [[MP]] per [[Tick]])<br>
* [[Summoner]] Lv.##,
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv., [[Black Mage]] Lv., [[Red Mage]] Lv.
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +6 [[MP Recovered While Healing]]
: +18, +22, +26... [[MP]] per [[Tick]]


=== Clear Mind III ===
=== Clear Mind III ===
'''Obtained:'''  
'''Effect:''' +9 [[MP Recovered While Healing]] (+21, +25, +29... [[MP]] per [[Tick]])<br>
* [[Summoner]] Lv.##,
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv.45, [[Black Mage]] Lv., [[Red Mage]] Lv.
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +9 [[MP Recovered While Healing]]
: +21, +25, +29... [[MP]] per [[Tick]]


=== Clear Mind IV ===
=== Clear Mind IV ===
'''Obtained:'''  
'''Effect:''' +12 [[MP Recovered While Healing]] (+24, +28, +32... [[MP]] per [[Tick]])<br>
* [[Summoner]] Lv.##,
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv., [[Black Mage]] Lv.,
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
'''Effect:''' +12 [[MP Recovered While Healing]]
: +24, +28, +32... [[MP]] per [[Tick]]


=== Clear Mind V ===
=== Clear Mind V ===
'''Obtained:'''  
'''Effect:''' +15 [[MP Recovered While Healing]] (+27, +31, +35... [[MP]] per [[Tick]])<br>
* [[Summoner]] Lv.##,
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv.65, [[Black Mage]] Lv.,
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
'''Effect:''' +15 [[MP Recovered While Healing]] '''AND''' +2 to base [[MP Recovered While Healing|hMP]]
: +29, +35, +41... [[MP]] per [[Tick]]


=== Clear Mind VI ===
=== Clear Mind VI ===
'''Obtained:'''  
'''Effect:''' +18 [[MP Recovered While Healing]] (+30, +34, +38... [[MP]] per [[Tick]])<br>
* [[White Mage]] Lv.75
'''Obtained:''' [[White Mage]] Lv.75
'''Effect:''' +18 [[MP Recovered While Healing]] '''AND''' +3 to base [[MP Recovered While Healing|hMP]]
 
: +33, +40, +47... [[MP]] per [[Tick]]
== Notes ==
|}
*Each upgrade of this trait increases the amount of [[MP Recovered While Healing]].
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
*Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20...
* Certain jobs gain an increase to their base [[MP Recovered While Healing]] when reaching 75. See the Horizon Changes section for further information.
 
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Clear Mind}}
{{#section:Category:Horizon Changes|MP Recovered While Healing}}
 
== Equipment that Enhances this Trait ==
*Although no equipment directly enhances [[Clear Mind]], there is equipment that increases your [[MP Recovered While Healing]].
 
[[Category:Job Traits]]
[[Category:Job Traits]]
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Revision as of 20:38, 14 November 2023

Job Trait

Raises amount of MP recovered while healing.

Job Trait Tiers

Clear Mind

Effect: +3 MP Recovered While Healing (+15, +19, +23... MP per Tick)
Obtained: Summoner Lv., White Mage Lv., Black Mage Lv., Red Mage Lv.

Clear Mind II

Effect: +6 MP Recovered While Healing (+18, +22, +26... MP per Tick)
Obtained: Summoner Lv., White Mage Lv., Black Mage Lv., Red Mage Lv.

Clear Mind III

Effect: +9 MP Recovered While Healing (+21, +25, +29... MP per Tick)
Obtained: Summoner Lv., White Mage Lv.45, Black Mage Lv., Red Mage Lv.

Clear Mind IV

Effect: +12 MP Recovered While Healing (+24, +28, +32... MP per Tick)
Obtained: Summoner Lv., White Mage Lv., Black Mage Lv.,

Clear Mind V

Effect: +15 MP Recovered While Healing (+27, +31, +35... MP per Tick)
Obtained: Summoner Lv., White Mage Lv.65, Black Mage Lv.,

Clear Mind VI

Effect: +18 MP Recovered While Healing (+30, +34, +38... MP per Tick)
Obtained: White Mage Lv.75

Notes

  • Each upgrade of this trait increases the amount of MP Recovered While Healing.
  • Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
  • Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20...
  • Certain jobs gain an increase to their base MP Recovered While Healing when reaching 75. See the Horizon Changes section for further information.

Horizon Changes HorizonXI specific changes

  • Higher levels of Clear Mind can be obtained at lower levels than normal, and the effects of certain tiers are increased. Verification Needed
  • Base MP recovery rate starts at 12 per tick. Each tick thereafter increases by 4. This effect was originally 1 per tick.
  • Certain jobs have a further increase to their base MP recovery rate and MP/tick scaling, due to increases to the scaling of Clear Mind.

At level 75, these changes are:

Equipment that Enhances this Trait