Blind Moby: Difference between revisions

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(Created page with "{{Infobox Monster | image = Blind Moby.jpg | image caption = Blind Moby | job = Warrior | family = Pugils | crystal = Water | weaknesses = {{Lightning|Lightning}}, {{Ice|Ice}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Gusgen Mines |25-26 | *Glocolite {{Drop Rate|100%}} *Pugil Scales {...")
 
mNo edit summary
 
Line 5: Line 5:
| family = Pugils
| family = Pugils
| crystal = Water
| crystal = Water
| weaknesses = {{Lightning|Lightning}}, {{Ice|Ice}}
| weaknesses = {{element|Lightning}} {{element|Ice}}
| resistances =
| resistances =
| immunities =
| immunities =
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|25-26
|25-26
|
|
*[[Glocolite]]    {{Drop Rate|100%}}
*[[Glocolite]]    {{Hxi Drop Rate|100%}}
*[[Pugil Scales]] {{Drop Rate|2|7}}
*[[Pugil Scales]] {{Hxi Drop Rate|asb=240/1000|0|0}}
*[[Shall Shell]]  {{Drop Rate|0|7}}
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|
|align="center"|
|align="center"|
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'''Notes:'''
'''Notes:'''
:*Spawned during [[To the Forsaken Mines|Bastok Mission 3-2: To the Forsaken Mines ]] by trading a [[Hare Meat]] to a ??? at ({{Location Tooltip|area=Gusgen Mines|map=Wiki Map 1|pos=J-7}}) in [[Gusgen Mines]].  
:*Spawned during [[To the Forsaken Mines|Bastok Mission 3-2: To the Forsaken Mines ]] by trading a [[Hare Meat]] to a ??? at ({{Location Tooltip|area=Gusgen Mines|map=Wiki Map 1|pos=J-7}}) in [[Gusgen Mines]].
 
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Pugils]]

Latest revision as of 20:04, 14 February 2024

Blind Moby
Blind Moby
Job: Warrior
Family: Pugils
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Lightning Lightning Ice Ice
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:


Zone Level Drops Steal Spawns Notes
Gusgen Mines 25-26

1

A, H
??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes: