Stray: Difference between revisions

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! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
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Revision as of 00:17, 21 January 2024

Stray
Stray
Job:
Family: Wanderers
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: varies
Resistant to:
Immune to:
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
Zone Level Drops Steal Spawns Notes
Promyvion - Dem 19 - 31 65 A, T(S), Sc
Promyvion - Holla 19 - 31 65 A, T(S), Sc
Promyvion - Mea 19 - 31 65 A, T(S), Sc
Promyvion - Vahzl 39 - 51 57 A, T(S), Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Periodically spawned by Memory Receptacles.
  • Appears only as Wanderers in crag Promyvions, but may spawn as Weepers or Seethers in Promyvion-Vahzl (typically 1 Weeper-type stray for every Memory Receptacle on third and fourth floors, 1 Seether-type stray for every Receptacle on fourth floor).
  • Up to seven strays can be up per Memory Receptacle.