Template:Boilerplate/Notorious Monster: Difference between revisions

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(Created page with "{{Infobox Monster | image = | image caption = | job = | family = | family2 = | family3 = | crystal = | weaknesses = {{Element|}} | resistances = {{Element|}} | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- | | | * {{Hxi Drop Rate|asb=0/1000|0|0}} | * | | |- class="assault" <!-- this table row is to be used for monster...")
 
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== Horizon Changes {{changes}} ==
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<!--It's likely that you are copying this page over from retail wiki. Please make the following changes:
* Replace {{Drop Rate}} template with {{Hxi Drop Rate|asb=0/1000|0|0}}. Horizon drop rates can be found via the "ASB Search".
* Despoil is out of the current HXI era.
* Delete this message before saving your page.-->
{| class="nms horizon-table table-xl"
{| class="nms horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
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* {{Hxi Drop Rate|asb=0/1000|0|0}}
* {{Hxi Drop Rate|asb=0/1000|0|0}}
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|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message-->
|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message-->
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Revision as of 17:55, 18 March 2024

Camera icon.gifThis article is missing a picture of the monster, NM, or pet. You can help by adding it.

Horizon Changes HorizonXI specific changes

none
Zone Level Drops Steal Spawns Notes
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

Dialogue