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Nightmare: Difference between revisions
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**(2) A [[Sleep (Status Effect)|sleep]] effect that doesn't break on any [[Damage Over Time]]. | **(2) A [[Sleep (Status Effect)|sleep]] effect that doesn't break on any [[Damage Over Time]]. | ||
*Duration varies between 30 to 90 seconds. | *Duration varies between 30 to 90 seconds. | ||
<li class="toau"> | <li class="toau">[[Fealty]] will not prevent the Sleep from taking effect like it normally does against Sleep, Sleepga and other sources.</li> | ||
*It may be possible to build resistance to Nightmare's Sleep effect. | *It may be possible to build resistance to Nightmare's Sleep effect. |
Latest revision as of 03:59, 7 April 2024
Avatar: Diabolos
Blood Pact Type: Blood Pact: Ward
Element: Dark
Level Obtained: 29
MP Cost: 42
Duration: Variable
Description: Deals dark damage and sleep to enemies within area of effect and gradually reduces their hit points.
Information
Battle Application: Enfeebling
Damage Type: Magic
Additional Notes: Unlike other forms of sleep, the gradual HP reduction from this attack will not cause the targets to awaken.
- Effects of Nightmare can be overwritten by Sleepga II
- Unlike Diabolos Prime, any damage to the sleeping mob will wake them up.
- Mobs with any DoT effect on can be slept with Nightmare.
- Mobs put to sleep with other DoT effect on will wake up immediately if someone overwrites nightmare with Sleep II or Sleepga II.
- Can occasionally miss entirely.
- "No effect" means the target is already affected by a Sleep II-class sleep.
- "Evades" means a resist.
- Essentially this blood pact has 2 effects:
- (1) A Damage Over Time effect that doesn't break any Sleep
- (2) A sleep effect that doesn't break on any Damage Over Time.
- Duration varies between 30 to 90 seconds.
- It may be possible to build resistance to Nightmare's Sleep effect.
Macro Syntax
- /pet Nightmare <t>