Hellmine: Difference between revisions

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(Created page with "{{Infobox Monster | image = | image caption = Hellmine | job = Warrior | family = Bombs | crystal = Fire | weaknesses = {{element|Fire}} | resistances = {{Element|Ice}} {{Element|Wind}} {{Element|Earth}} {{Element|Lightning}} {{Element|Water}} {{Element|Light}} {{Element|Dark}} | immunities = | absorbs = | type = | subtype = | tier = | title obtained = }} {| class="mobs horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |style="...")
 
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! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|style="padding-left:1ex"| [[East Ronfaure]]
|style="padding-left:1ex"| [[Garlaige Citadel]]
:''During foggy weather''
|align="center"| 59 - 62
|align="center"| 8 - 10
|
|
*[[Bomb Arm]] {{Hxi Drop Rate|10%}}
*[[Garlaige Coffer Key]] {{Hxi Drop Rate|10%}}{{Changes}}
*[[Bomb Ash]] {{Hxi Drop Rate|15%}}
|
|
*[[Bomb Arm]]
|align="center"| 7
*[[Bomb Ash]]
|align="center"| 3
|align="center"| A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
 
|- BGCOLOR="#e3e6ff"
|style="padding-left:1ex"| [[West Ronfaure]]
:''During foggy weather''
|align="center"| 8 - 10
|
*[[Bomb Arm]] {{Hxi Drop Rate|10%}}
*[[Bomb Ash]] {{Hxi Drop Rate|15%}}
|
*[[Bomb Arm]]
*[[Bomb Ash]]
|align="center"| 3
|align="center"| A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|align="center"| A, S, M<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}}
|-
|-

Revision as of 00:35, 17 July 2024

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Hellmine
Job: Warrior
Family: Bombs
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Fire
Weak against: Fire Fire
Resistant to: Ice Ice Wind Wind Earth Earth Lightning Lightning Water Water Light Light Dark Dark
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Garlaige Citadel 59 - 62 7 A, S, M
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants