Beastmaster: Difference between revisions

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Tag: visualeditor-wikitext
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[[Category:Jobs]]
[[Category:Jobs]]
[[Image:Mandy BST noBG.png|right]]
[[Image:Mandy BST noBG.png|right]]


{| class="ffxi-table" style="background:#000000; text-align: center; width: min(100%,400px);"
{| class="ffxi-table" style="background:#000000; text-align: center; width: min(100%,400px);"
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{| width="100%" cellpadding="5"
{| width="100%" cellpadding="5"
| width="50%" valign="top" align="left" |
| width="50%" valign="top" align="left" |
== Job Abilities ==
== Job Abilities ==  
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="25%" |Level
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| style="border-color: #ee6a6a;" |?
| style="border-color: #ee6a6a;" |?
| style="border-color: #ee6a6a;" |[[Killer Instinct]]-->
| style="border-color: #ee6a6a;" |[[Killer Instinct]]-->
|}
|}</div>


| width="50%" valign="top" align="left" |
| width="50%" valign="top" align="left" |
== Job Traits ==
== Job Traits ==
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="25%" |Level
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| style="border-color: #59c1ff;" |[[Beast Healer]]-->
| style="border-color: #59c1ff;" |[[Beast Healer]]-->
|-
|-
|}
|}</div>
|}
|}
<br>
<br>
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| width="50%" valign="top" align="left" |
| width="50%" valign="top" align="left" |
== Pet Commands ==
== Pet Commands ==
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="25%" |Level
! width="25%" |Level
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| style="border-color: #9f7fde;" |[[Leave]]
| style="border-color: #9f7fde;" |[[Leave]]
|}
|}
|}
|}</div>
<br>
<br>


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| width="50%" valign="top" align="left" |
| width="50%" valign="top" align="left" |
== Melee Skills ==
== Melee Skills ==
<div style="max-width: 380px";>
{| class="skill-table" align="left" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
{| class="skill-table" align="left" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
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| style="border-color: #fd5b7e;" |94
| style="border-color: #fd5b7e;" |94
| style="border-color: #fd5b7e;" |200
| style="border-color: #fd5b7e;" |200
|}
|}</div>
| width="50%" valign="top" align="left" |
| width="50%" valign="top" align="left" |
== Ranged Skills ==
== Ranged Skills ==
<div style="max-width: 380px";>
{| class="skill-table" align="right" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
{| class="skill-table" align="right" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
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|
|
|
|
|}
|}</div>
|}
|}


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== Defensive Skills ==
== Defensive Skills ==
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
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| style="border-color: #fd5b7e;" |94
| style="border-color: #fd5b7e;" |94
| style="border-color: #fd5b7e;" |200
| style="border-color: #fd5b7e;" |200
|}
|}</div>


| width="50%" valign="top" align="left" |
| width="50%" valign="top" align="left" |
== Magic Skills ==
== Magic Skills ==
<div style="max-width: 380px";>
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
{| class="skill-table" style="background:#000000; text-align: center; width: 100%; cellpadding="2"
! width="30%" |Skill
! width="30%" |Skill
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|
|
|
|
|}
|}</div>
|}
|}
<br>
<br>
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== Merits ==
== Merits ==
=== Group 1 Merits ===
=== Group 1 Merits ===
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="75%";
<div style="max-width: 760px";>
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
! width="40%" |Name
! width="40%" |Name
! width="60%" |Description
! width="60%" |Description
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|[[Tame Recast]]
|[[Tame Recast]]
| -20 seconds per upgrade {{Verification}}
| -20 seconds per upgrade {{Verification}}
|}
|}</div>


=== Group 2 Merits ===
=== Group 2 Merits ===
<div style="max-width: 760px";>
* Currently unavailable on Horizon.
* Currently unavailable on Horizon.
<!--Currently not active on Horizon. Remove when required.
<!--Currently not active on Horizon. Remove when required.
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|
|
|}-->
|}-->
</div>
<br>
<br>


== Job Specific Equipment ==
== Job Specific Equipment ==
<div style="max-width: 380px";>
<!--Leave hidden unless needed.=== Horizon Specific Equipment ===
<!--Leave hidden unless needed.=== Horizon Specific Equipment ===
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="74%";
{| class="skill-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="74%";
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|}
|}
<br>-->
<br>-->
</div>
{| width="100%" cellpadding="5"
{| width="100%" cellpadding="5"
| width="40%" valign="top" align="left" |
| width="40%" valign="top" align="left" |
=== Artifact Armor ===
=== Artifact Armor ===
<div style="max-width: 380px";>
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |[[Beast Armor Set|Beast Armor]]
!class="skill-table" |[[Beast Armor Set|Beast Armor]]
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|-
|-
|[[Image:BST AF legs.jpg|366x104px]]
|[[Image:BST AF legs.jpg|366x104px]]
|}
|}</div>
| width="40%" valign="top" align="left" |
| width="40%" valign="top" align="left" |
=== Artifact Armor +1 ===
=== Artifact Armor +1 ===
<div style="max-width: 380px";>
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |[[Beast Armor +1 Set|Beast Armor +1]]
!class="skill-table" |[[Beast Armor +1 Set|Beast Armor +1]]
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|-
|-
|[[Image:BST AF legs +1.jpg|366x104px]]
|[[Image:BST AF legs +1.jpg|366x104px]]
|}
|}</div>
| width="20%" valign="top" align="center" |
| width="20%" valign="top" align="center" |
<br>
<br>
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| width="40%" valign="top" align="left" |
| width="40%" valign="top" align="left" |
=== Relic Armor ===
=== Relic Armor ===
<div style="max-width: 380px";>
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |[[Monster Armor Set|Monster Armor]]
!class="skill-table" |[[Monster Armor Set|Monster Armor]]
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|-
|-
|[[Image:BST Relic hands.jpg|366x104px]]
|[[Image:BST Relic hands.jpg|366x104px]]
|}
|}</div>
| width="40%" valign="top" align="left" |
| width="40%" valign="top" align="left" |
=== Relic Armor +1 ===
=== Relic Armor +1 ===
<div style="max-width: 380px";>
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |[[Monster Armor +1 Set|Monster Armor +1]]
!class="skill-table" |[[Monster Armor +1 Set|Monster Armor +1]]
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|-
|-
|[[Image:BST Relic hands +1.jpg|366x104px]]
|[[Image:BST Relic hands +1.jpg|366x104px]]
|}
|}</div>
| width="20%" valign="bottom" align="center" |
| width="20%" valign="bottom" align="center" |
<br>
<br>
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| width="100%" valign="top" align="left" |
| width="100%" valign="top" align="left" |
=== Relic Weapon ===
=== Relic Weapon ===
<div style="max-width: 380px";>
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
{| class="jobpageAF-table" style="background:#000000; text-align: center; flex: 1 1 20em; margin: 0;" width="100%";
!class="skill-table" |Guttler
!class="skill-table" |Guttler
|-
|-
|[[Image:Guttler.png|366x104px]]
|[[Image:Guttler.png|366x104px]]
|}
|}</div>
|}
|}
<br>
<br>


== Guides ==
== Guides ==

Revision as of 21:43, 30 March 2023

Mandy BST noBG.png
Beastmaster
Abbreviation: BST
Expansion Pack: Final Fantasy XI
How to Unlock: Chocobo's Wounds
Save My Son
Path of the Beastmaster
Page Contents: Abilities
Pet Commands
Skills
Merits
Equipment
Guides


Available after completing the quests Save My Son and Path of the Beastmaster, these experts in monster research have trained tirelessly to communicate with, and even control the animals of Vana'diel. Based on their knowledge of beasts, Beastmasters (BST) can charm the beasts of Vana'diel to fight alongside them or obtain items that summon beasts called Familiars through the Call Beast job ability.

Beastmasters are generally considered the best solo job in the game. Beastmasters often can be found soloing monsters or teaming up with other Beastmasters in all-Beastmaster parties. In a conventional party, a Beastmaster will most frequently fill the roles of damage dealer and puller, and augment their damage with "Jug Pets".

Job Abilities

Level Name
1 Familiar
1 Charm
10 Gauge
12 Reward
23 Call Beast
23 Bestial Loyalty HorizonXI specific changes
30 Tame

Job Traits


Pet Commands

Level Command
1 Fight
10 Heel
15 Stay
25 Sic
25 Ready HorizonXI specific changes
35 Leave


Melee Skills

Skill Rank 37 75
Axe A- 114 269
Scythe B- 109 240
Dagger C+ 105 230
Club D 101 210
Sword E 94 200

Ranged Skills

Skill Rank 37 75
N/A

Defensive Skills

Skill Rank 37 75
Evasion C 105 225
Parrying C 105 225
Shield E 94 200

Magic Skills

Skill Rank 37 75
N/A


Merits

Group 1 Merits

Name Description
Killer Effects +1% increase to the rate of intimidating opponents per upgrade Verification Needed
Reward Recast -3 seconds per upgrade Verification Needed
Call Beast Recast -10 seconds per upgrade Verification Needed
Sic Recast -2 seconds to Sic and Ready per upgrade Verification Needed
Tame Recast -20 seconds per upgrade Verification Needed

Group 2 Merits

  • Currently unavailable on Horizon.


Job Specific Equipment

Artifact Armor

Artifact Armor +1


BST Artifact.png

Relic Armor

Relic Armor +1


BST Relic Armor.png

Relic Weapon

Guttler
Guttler.png


Guides