Promyvion - Mea: Difference between revisions
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:[[Hall of Transference, Mea]] at ( - ) to [[Tahrongi Canyon]] | :[[Hall of Transference, Mea]] at ( - ) to [[Tahrongi Canyon]] | ||
:[[Spire of Mea]] at (I-6) on 4th Floor | :[[Spire of Mea]] at (I-6) on 4th Floor | ||
{{Template:Tooltip-Map | {{Template:Tooltip-Map | ||
|text= [[File:PromyvionMea.png|195px]] | |text= [[File:PromyvionMea.png|195px]] |
Revision as of 11:25, 6 April 2023
Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey. Connecting Areas
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Involved in Quests/Missions
Quest | Type | Starter | Location |
---|---|---|---|
Empty Memories | General | Harith | Ru'Lude Gardens (H-5) |
Shadows of the Departed | General | Esha'ntarl | Ru'Lude Gardens |
Mission | Country | Starter | Location |
Promathia Mission 1-2: Below the Arks | Promathia Missions | ||
Promathia Mission 1-3: The Mothercrystals | Promathia Missions |
Notorious Monsters Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Coveter | 38 - 38 | Craver | 1 | A, T(S) | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Mobs Found Here
Name | Level | Drops | Steal | Family | Spawns | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Craver | 29 - 40 | Craver | 18 | A, T(S), Sc | |||||||||
Memory Receptacle | 30 - 30 | Receptacle | 11 Respawn: 20 minutes |
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Seether | 31 - 38 | Seether | 44 | A, T(S), Sc | |||||||||
Stray | 19 - 31 | Wanderer | 65 | A, T(S), Sc | |||||||||
Wanderer | 24 - 36 | Wanderer | 69 | A, T(S), Sc | |||||||||
Weeper | 25 - 37 | Weeper | 127 | A, T(S), Sc | |||||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |