Category:Barspell: Difference between revisions

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[[File:Barstone_GUI.png]] Barspells are [[:Category:Enhancing Magic|Enhancing Spells]] that increase [[Magic Evasion]] against specific [[elements]] or statuses. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:
[[File:Icon_spell_barstone.png]] Barspells are [[:Category:Enhancing Magic|Enhancing Spells]] that increase [[Magic Evasion]] against specific [[elements]] or statuses. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:
* Bar-element Spells : These increase [[Magic Evasion]] against a specific element.
* Bar-element Spells : These increase [[Magic Evasion]] against a specific element.
* Bar-status Spells : These increase [[Magic Evasion]] against a specific status effect.
* Bar-status Spells : These increase [[Magic Evasion]] against a specific status effect.

Revision as of 11:07, 9 May 2023

Icon spell barstone.png Barspells are Enhancing Spells that increase Magic Evasion against specific elements or statuses. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:

  • Bar-element Spells : These increase Magic Evasion against a specific element.
  • Bar-status Spells : These increase Magic Evasion against a specific status effect.

Only one spell from each category can be active at once. Status effects also often have an element, so pairing a Barspell of the appropriate element with the Barspell for the status effect you are trying to avoid will increase your Magic Evasion against that status even further. If you increase it enough, you should consistently Resist it. For instance:

Paralysis is Ice-based. Barparalyzra and Barblizzara will both decrease the odds of it landing, and using both will have the maximum effect. Because one is Bar-status and the other is Bar-element, you can use both at the same time.

In addition to the two divisions above, the spells can be further divided into single target (Red Mage and Rune Fencer native) and AoE (White Mage native) versions. Despite White Mage possessing superior equipment options to enhance Barspells, single target Barspells will always overwrite AoE version regardless of potency. Apart from the targeting and potential enhancements, there is almost nothing different about these spells.

Bar-element Spells

Spell Element Resistance Single Target Area of Effect
Water Fire Barfire Barfira
Fire Ice Barblizzard Barblizzara
Ice Wind Baraero Baraera
Wind Earth Barstone Barstonra
Earth Lightning Barthunder Barthundra
Lightning Water Barwater Barwatera

Bar-status Spells

Spell Element Status Single Target Area of Effect
Water Amnesia Baramnesia Baramnesra
Water Plague Barvirus Barvira
Fire Paralysis Barparalyze Barparalyzra
Ice Silence Barsilence Barsilencera
Wind Petrification Barpetrify Barpetra
Lightning Poison Barpoison Barpoisonra
Light Blind Barblind Barblindra
Light Sleep Barsleep Barsleepra

Increasing Elemental Barspell Potency

Base Elemental Barspell potency depends only on Enhancing Magic Skill. The equations for it are:

Resistance = 40 + floor( Enhancing Magic Skill ÷ 5 )

Above 300 skill, this equation changes to

Resistance = 25 + floor( Enhancing Magic Skill ÷ 4 )

Elemental Barspell potency caps at a base of +150 or 500 Enhancing Magic Skill. White Mages can increase this by +36 with gear, +10 with merits, and +40 with job points, giving +86, or +236 Elemental Resistance total with +33 Magic Defense Bonus.

Elemental Barspell Duration is a static 8 minutes these days before any type of Enhancing Duration.

In addition to enhancing magic, Elemental Barspells can be enhanced through equipment. Please keep in mind that no one has ever shown Barstatus spells to be enhanced by equipment, so all the below equipment can be assumed to only work for elemental barspells and only for the element that matches the barspell.

Finally, Elemental Barspells can also be enhanced through White Mage Group 1 Merits. These merits add 2 Resistance and 2 Magic Defense Bonus to elemental Barspells per merit level for a maximum of 10 Resistance and 10 Magic Defense Bonus. Job Points give an additional 2 Resistance for twenty levels, providing an additional +40 increase.

A word of caution: Barspells will overwrite themselves, therefore if you have a full power White Mage use the spell then replace it with your Red Mage version, you are losing out on at least +86 Elemental Resistance, +15-29 Magic Defense Bonus and 8-10% damage nullification (which is exclusive to the job).

Equipment Enhancement
Cleric's Pantaloons Resistance +20
Cleric's Pantaloons +1 Resistance +22
Blessed Briault Magic Defense Bonus +5
Blessed Briault +1 Magic Defense Bonus +5

Increasing Status Barspell Potency

Very little is known about Status Barspells, because their potency is not easily viewable like Elemental Barspells. Their potency likely depends on Enhancing magic, though the specific equation is unknown, and they use a different equation for duration:

Duration (seconds) = Enhancing Magic Skill × 2

The maximum duration is 8 minutes (480 seconds), which occurs at 240 Enhancing magic skill. Without Merits or Light Arts, this corresponds to level 77 for White Mage and level 72 for Red Mage.

References

Pages in category "Barspell"

The following 6 pages are in this category, out of 6 total.