Ul'yovra: Difference between revisions
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Latest revision as of 17:59, 1 January 2026
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Al'Taieu | 79 - 82 | 2 Respawn: 60 minutes |
A, T(H) ~15,000 HP | ||
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
- Appears high above the ground level, and cannot be targeted or viewed on Wide Scan until they attack a player character and descend, similar to Amphiptere and Greater Amphiptere.
- They use the regular Yovra Special Attacks, such as Luminous Drape, an AoE Charm.
- Melee attacks have the additional effect of Paralysis.
- The Yovra all possess a very potent Auto Regen trait, which increases while above water.
- Damage from Vitriolic Barrage is "fixed" at 1000 damage, but this damage can be reduced by Fan Dance, so presumably by other methods of physical damage reduction, as well.
- Can be defeated solo by certain jobs, and duo/trio by various job combinations. (see testimonials)
