Rebase warning banner.png
Please read this page if you intend on editing the Wiki post rebase!

So'Gho Adderhandler: Difference between revisions

From HorizonXI Wiki
(Created page with "{{Infobox Monster | image = So'Gho Adderhandler.png | image caption = So'Gho Adderhandler | job = Beastmaster | family = Quadav | family2 = | family3 = | crystal = | weaknesses = {{Element|Lightning}} | resistances = | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} {| class="nms horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Dynamis -...")
 
 
Line 42: Line 42:
{{HorizonChangesBox|}}
{{HorizonChangesBox|}}
==Notes==
==Notes==
:*Spawned by the [[Dynamis Effigy]] at J-9.
*Spawned by the [[Dynamis Effigy]] at J-9.
:*Summons a [[Vanguard's Scorpion|pet scorpion]] and empowers it with [[Familiar]].  
*Summons a [[Vanguard's Scorpion|pet scorpion]] and empowers it with [[Familiar]].  
:*Also uses the [[Wrath of Gu'Dha]] ability.
*Also uses the [[Wrath of Gu'Dha]] ability.
:*If the scorpion is killed, it may try to [[charm]] a player instead.
*If the scorpion is killed, it may try to [[charm]] a player instead.

Latest revision as of 19:54, 1 February 2026

So'Gho Adderhandler
So'Gho Adderhandler
Job: Beastmaster
Family: Quadav
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: None
Weak against: Lightning Lightning
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed


Zone Level Drops Steal Spawns Notes
Dynamis - Beaucedine 1 A, L, T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes