Old Goobbue: Difference between revisions

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Dejey (talk | contribs)
Created page with "{{Infobox Monster | image = Old Goobbue.jpg | image caption = Old Goobbue | job = Warrior | family = Goobbues | crystal = Water | weaknesses = {{element|Fire}} {{element|Lightning}} | resistances = | immunities = | absorbs = | type = | subtype = | tier = | title obtained = }} {| class="mobs horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Boyahda Tree |align="center"|65 - 68 | *Boyahda Moss {{Hxi Drop Rate|asb=240/..."
 
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|align="center"|65 - 68
|align="center"|65 - 68
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*[[Boyahda Moss]]    {{Hxi Drop Rate|asb=240/1000|0|0}}
*[[Boyahda Moss]]    {{Hxi Drop Rate|lsb=150/1000|0|0}}
*[[Boyahda Coffer Key]] {{Hxi Drop Rate|asb=50/1000|0|0}}{{verification}}
*[[Boyahda Coffer Key]] {{Hxi Drop Rate|lsb=100/1000|0|0}}{{verification}}
*[[Goobbue Humus]] {{Hxi Drop Rate|asb=50/1000|0|0}}
*[[Goobbue Humus]] {{Hxi Drop Rate|lsb=50/1000|0|0}}
*[[Tree Cuttings]] {{Hxi Drop Rate|asb=150/1000|0|0}}
*[[Tree Cuttings]] {{Hxi Drop Rate|lsb=100/1000|0|0}}
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|align="center"|8<br>''Respawn: 16 minutes''{{verification}}
|align="center"|8<br>''Respawn: 16 minutes''{{verification}}

Latest revision as of 11:16, 22 June 2026

Old Goobbue
Job: Warrior
Family: Goobbues
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Water
Weak against: Fire Fire Lightning Lightning
Resistant to:
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Spawn Location
Zone Level Drops Steal Spawns Notes
Boyahda Tree 65 - 68 8
Respawn: 16 minutesVerification Needed
A, L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants