Quick Draw: Difference between revisions
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.riverking (talk | contribs) Created page with "__NOTOC__ {{Job Ability | description = Shoot a bullet charged with the magical energy of an elemental card. Special items required. | job = COR | level = 40 | recast = 1 minute (-2 seconds with each merit upgrade) <br>'''Charges:''' 2 {{changes}} | duration = Instant | range = 22' | notes = * To use Quick Draw, the Corsair must have a gun and bullet equipped and must have the appropriate elemental card in their inventory (e.g. Light Shot req..." |
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| notes = * To use [[Quick Draw]], the [[Corsair]] must have a gun and bullet equipped and must have the appropriate elemental card in their inventory (e.g. [[Light Shot]] requires a [[Light Card]]). | | notes = * To use [[Quick Draw]], the [[Corsair]] must have a gun and bullet equipped and must have the appropriate elemental card in their inventory (e.g. [[Light Shot]] requires a [[Light Card]]). | ||
** Quick Draw uses 1 card, but does not use the bullet. | ** Quick Draw uses 1 card, but does not use the bullet. | ||
* When [[Corsair]] is set as a support job, [[Quick Draw]] can be used with any [[:Category:Marksmanship| | * When [[Corsair]] is set as a support job, [[Quick Draw]] can be used with any [[:Category:Marksmanship| Marksmanship]] weapon, including cannons and crossbows, provided that appropriate ammunition is equipped. It does not work with Archery weapons. | ||
* [[Quick Draw]] can be used even when facing away from the target. | * [[Quick Draw]] can be used even when facing away from the target. | ||
* [[Quick Draw]] ignores Shadow Images. | * [[Quick Draw]] ignores Shadow Images. | ||
Revision as of 18:52, 22 July 2026
Job Ability
| Shoot a bullet charged with the magical energy of an elemental card. Special items required. |
| Job: COR |
| Level: 40 |
| Recast Time: 1 minute (-2 seconds with each merit upgrade) Charges: 2
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| Duration: Instant |
| Range: 22' yalms |
Notes
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Horizon Changes
Macro Syntax
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Quick Draw Effects
Using the Elemental Shot corresponding to the element of an enfeebling effects will increase the potency of that enfeebling effect. For example, using Earth Shot after the spell Slow (an Earth-based spell) will enhance the Slow effect past its presumed cap. Quick Draw's augmentation effect occurs even if Quick Draw has been resisted. See below for a list of the effects.
(Note that many of these values are speculated.
Verification needed.)
- Light Shot: Dia Defense Down+5%, Damage Over Time increase *
- Dark Shot: Bio Attack Down+5%, Damage Over Time increase; Blind+10%
- Earth Shot: Slow+10%
- Wind Shot: Acid Bolt Defense Down+5%, Silence+10%, Gravity+10%
- Ice Shot: Paralyze+10%, Bind+10%
- Fire Shot: Information Needed

- Water Shot: Poison Duration increase
- Thunder Shot: Stun+10%
*Special Note about Dia/Bio: Quick Draw will upgrade Bio and Dia to their next spell tier. E.g. Dia II augmented by Light Shot becomes equivalent to Dia III and thus is not overwritten by Bio II. Regardless of tier, the bonus provides a flat +3 DoT bonus.
