Clear Mind: Difference between revisions

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=== Clear Mind VI ===
=== Clear Mind VI ===
'''Obtained:'''  
'''Obtained:'''  
* [[White Mage]] Lv.##,
* [[White Mage]] Lv.75
'''Effect:''' +18 [[MP Recovered While Healing]] '''AND''' +3 to base [[MP Recovered While Healing|hMP]]
'''Effect:''' +18 [[MP Recovered While Healing]] '''AND''' +3 to base [[MP Recovered While Healing|hMP]]
: +33, +40, +47... [[MP]] per [[Tick]]
: +33, +40, +47... [[MP]] per [[Tick]]

Revision as of 22:53, 12 November 2023

Job Trait

Raises amount of MP recovered while healing.

Clear Mind

Obtained:

Effect: +3 MP Recovered While Healing

+15, +19, +23... MP per Tick

Clear Mind II

Obtained:

Effect: +6 MP Recovered While Healing

+18, +22, +26... MP per Tick

Clear Mind III

Obtained:

Effect: +9 MP Recovered While Healing

+21, +25, +29... MP per Tick

Clear Mind IV

Obtained:

Effect: +12 MP Recovered While Healing

+24, +28, +32... MP per Tick

Clear Mind V

Obtained:

Effect: +15 MP Recovered While Healing AND +2 to base hMP

+29, +35, +41... MP per Tick

Clear Mind VI

Obtained:

Effect: +18 MP Recovered While Healing AND +3 to base hMP

+33, +40, +47... MP per Tick

Notes

  • Each upgrade of this trait increases the amount of MP Recovered While Healing.
  • Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
  • Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...

Horizon Changes HorizonXI specific changes

Equipment that Enhances this Trait