Clear Mind: Difference between revisions

From HorizonXI Wiki
No edit summary
No edit summary
Line 1: Line 1:
{| width="100%"
| valign="top" width="65%" |
== Job Trait ==
== Job Trait ==
Raises amount of [[Magic Points|MP]] recovered while healing.
Raises amount of [[Magic Points|MP]] recovered while healing.<br>
 
== Job Trait Tiers ==
== Notes ==
*Each upgrade of this trait increases the amount of [[MP Recovered While Healing]].
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
*Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...
 
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Clear Mind WHM}}
 
== Equipment that Enhances this Trait ==
*Although no equipment directly enhances [[Clear Mind]], there is equipment that increases your [[MP Recovered While Healing]].
 
| valign="top" width="35%" |
 
=== Clear Mind ===
=== Clear Mind ===
'''Obtained:'''  
'''Effect:''' +3 [[MP Recovered While Healing]] (+15, +19, +23... [[MP]] per [[Tick]])<br>
* [[Summoner]] Lv.##,
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv., [[Black Mage]] Lv., [[Red Mage]] Lv.
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +3 [[MP Recovered While Healing]]
: +15, +19, +23... [[MP]] per [[Tick]]


=== Clear Mind II ===
=== Clear Mind II ===
'''Obtained:'''  
'''Effect:''' +6 [[MP Recovered While Healing]] (+18, +22, +26... [[MP]] per [[Tick]])<br>
* [[Summoner]] Lv.##,
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv., [[Black Mage]] Lv., [[Red Mage]] Lv.
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +6 [[MP Recovered While Healing]]
: +18, +22, +26... [[MP]] per [[Tick]]


=== Clear Mind III ===
=== Clear Mind III ===
'''Obtained:'''  
'''Effect:''' +9 [[MP Recovered While Healing]] (+21, +25, +29... [[MP]] per [[Tick]])<br>
* [[Summoner]] Lv.##,
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv.45, [[Black Mage]] Lv., [[Red Mage]] Lv.
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
* [[Red Mage]] Lv.##
'''Effect:''' +9 [[MP Recovered While Healing]]
: +21, +25, +29... [[MP]] per [[Tick]]


=== Clear Mind IV ===
=== Clear Mind IV ===
'''Obtained:'''  
'''Effect:''' +12 [[MP Recovered While Healing]] (+24, +28, +32... [[MP]] per [[Tick]])<br>
* [[Summoner]] Lv.##,
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv., [[Black Mage]] Lv.,
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
'''Effect:''' +12 [[MP Recovered While Healing]]
: +24, +28, +32... [[MP]] per [[Tick]]


=== Clear Mind V ===
=== Clear Mind V ===
'''Obtained:'''  
'''Effect:''' +15 [[MP Recovered While Healing]] (+27, +31, +35... [[MP]] per [[Tick]])<br>
* [[Summoner]] Lv.##,
'''Obtained:''' [[Summoner]] Lv., [[White Mage]] Lv.65, [[Black Mage]] Lv.,
* [[White Mage]] Lv.##,
* [[Black Mage]] Lv.##,
'''Effect:''' +15 [[MP Recovered While Healing]] '''AND''' +2 to base [[MP Recovered While Healing|hMP]]
: +29, +35, +41... [[MP]] per [[Tick]]


=== Clear Mind VI ===
=== Clear Mind VI ===
'''Obtained:'''  
'''Effect:''' +18 [[MP Recovered While Healing]] (+30, +34, +38... [[MP]] per [[Tick]])<br>
* [[White Mage]] Lv.75
'''Obtained:''' [[White Mage]] Lv.75
'''Effect:''' +18 [[MP Recovered While Healing]] '''AND''' +3 to base [[MP Recovered While Healing|hMP]]
 
: +33, +40, +47... [[MP]] per [[Tick]]
== Notes ==
|}
*Each upgrade of this trait increases the amount of [[MP Recovered While Healing]].
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
*Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20...
* Certain jobs gain an increase to their base [[MP Recovered While Healing]] when reaching 75. See the Horizon Changes section for further information.
 
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Clear Mind}}
{{#section:Category:Horizon Changes|MP Recovered While Healing}}
 
== Equipment that Enhances this Trait ==
*Although no equipment directly enhances [[Clear Mind]], there is equipment that increases your [[MP Recovered While Healing]].
 
[[Category:Job Traits]]
[[Category:Job Traits]]
__NOTOC__
__NOTOC__

Revision as of 20:38, 14 November 2023

Job Trait

Raises amount of MP recovered while healing.

Job Trait Tiers

Clear Mind

Effect: +3 MP Recovered While Healing (+15, +19, +23... MP per Tick)
Obtained: Summoner Lv., White Mage Lv., Black Mage Lv., Red Mage Lv.

Clear Mind II

Effect: +6 MP Recovered While Healing (+18, +22, +26... MP per Tick)
Obtained: Summoner Lv., White Mage Lv., Black Mage Lv., Red Mage Lv.

Clear Mind III

Effect: +9 MP Recovered While Healing (+21, +25, +29... MP per Tick)
Obtained: Summoner Lv., White Mage Lv.45, Black Mage Lv., Red Mage Lv.

Clear Mind IV

Effect: +12 MP Recovered While Healing (+24, +28, +32... MP per Tick)
Obtained: Summoner Lv., White Mage Lv., Black Mage Lv.,

Clear Mind V

Effect: +15 MP Recovered While Healing (+27, +31, +35... MP per Tick)
Obtained: Summoner Lv., White Mage Lv.65, Black Mage Lv.,

Clear Mind VI

Effect: +18 MP Recovered While Healing (+30, +34, +38... MP per Tick)
Obtained: White Mage Lv.75

Notes

  • Each upgrade of this trait increases the amount of MP Recovered While Healing.
  • Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence.
  • Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20...
  • Certain jobs gain an increase to their base MP Recovered While Healing when reaching 75. See the Horizon Changes section for further information.

Horizon Changes HorizonXI specific changes

Equipment that Enhances this Trait