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STR: Difference between revisions

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(Created page with "Strength is an offensive stat for both melee and ranged attacks. STR is associated with the Fire element. ==Offensive== STR directly impacts attack and ranged attack: *For two-handed weapons: STR increases Attack at a rate of 75% (3 Attack per 4 STR). *For one-handed weapons (main hand): STR increases Attack at a rate of 75% (3 Attack per 4 STR). *For one-handed weapons (offhand): STR increases Attack at a rate of 50% (1 Attack per 2 STR). *For hand-to-hand weapons: STR...")
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(Redirected page to Strength)
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Strength is an offensive stat for both melee and ranged attacks.
#redirect [[Strength]]
STR is associated with the Fire element.
==Offensive==
STR directly impacts attack and ranged attack:
*For two-handed weapons: STR increases Attack at a rate of 75% (3 Attack per 4 STR).
*For one-handed weapons (main hand): STR increases Attack at a rate of 75% (3 Attack per 4 STR).
*For one-handed weapons (offhand): STR increases Attack at a rate of 50% (1 Attack per 2 STR).
*For hand-to-hand weapons: STR increases Attack at a rate of 62.5% (5 Attack per 8 STR).
*For ranged weapons: STR increases Ranged Attack at a rate of 75% (3 Attack per 4 STR).
Strength plays an integral role in physical damage calculations, particularly in the variable: fSTR, whereby the STR of a character is compared to the VIT of its enemy, resulting in a bonus/penalty.

Latest revision as of 20:56, 13 February 2023

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