Hexa Strike: Difference between revisions

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| skill level = 220
| skill level = 220
| jobs = [[White Mage]]s<span class="soa"> and [[Geomancer]]s</span>
| jobs = [[White Mage]]s<span class="soa"> and [[Geomancer]]s</span>
| description =  Delivers a six-hit attack. Chance of [[critical]] varies with [[TP]].  
| description =  Delivers a six-hit attack. Chance of [[Critical Hit]] varies with [[TP]].  
| equipment alignment = Flame
| equipment alignment = Flame
| equipment alignment 2 = Light
| equipment alignment 2 = Light

Revision as of 22:24, 4 December 2023

Overview

Name: Hexa Strike
Weapon Type: Club
Weapon Skill Type: Physical
Skill Level: 220 (White Mages and Geomancers only)
Quest: [[]]
Description: Delivers a six-hit attack. Chance of Critical Hit varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Aligned with:

Properties

Skillchains Fu­sion
Modifiers: STR: 20%
MND: 20%
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
1.00 1.00 1.00
Critical Hit Rate by TP:
1000 TP 2000 TP 3000 TP
+??%Verification Needed +??%Verification Needed +??%Verification Needed
{{{effect by tp}}} by TP:
1000 TP 2000 TP 3000 TP

Horizon Changes HorizonXI specific changes

None

Levels

  • Hexa Strike is only available to White Mages and Geomancers. While other jobs can attain the required 220 Club skill, they cannot use Hexa Strike.
  • Club skill level 220 is obtainable by White Mage and Geomancer at the level 67.
Job Rating Level
White Mage B+ 67
Geomancer B+ 67