Tonberry Stabber: Difference between revisions

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(Created page with "{{Infobox Monster | image = | image caption = Tonberry Stabber | job = | family = Tonberries | crystal = Light | weaknesses = {{element|}} | resistances = | immunities = | absorbs = | type = | subtype = | tier = | title obtained = }} {| class="mobs horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Temple of Uggalepih |align="center"| 61 - 67 | *White Steel {{Drop Rate|0|0}} *[[]] {{Drop Rate|0|0}} | *[[]] |align="cent...")
 
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|align="center"| 61 - 67
|align="center"| 61 - 67
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*[[White Steel]]    {{Drop Rate|0|0}}  
*[[White Steel]]    {{Hxi Drop Rate|asb=40/1000|0|0}}
*[[]] {{Drop Rate|0|0}}
*[[Tonberry Coat]]  {{Hxi Drop Rate|asb=190/1000|0|0}}
*[[Venom Potion]]  {{Hxi Drop Rate|asb=120/1000|0|0}}
*[[Prelate Key]]   {{Hxi Drop Rate|asb=70/1000|0|0}}
*[[Ninja's Testimony]]  {{Hxi Drop Rate|asb=70/1000|0|0}}
*[[Uggalepih Coffer Key]]  {{Hxi Drop Rate|asb=60/1000|0|0}}
*[[Hojo: Ni|Scroll of Hojo: Ni]]  {{Hxi Drop Rate|asb=20/1000|0|0}}
*[[Manji Shuriken]]  {{Hxi Drop Rate|asb=20/1000|0|0}}
*[[Kurayami: Ni|Scroll of Kurayami: Ni]]  {{Hxi Drop Rate|asb=20/1000|0|0}}
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*[[]]
*[[Gold Beastcoin]]
|align="center"|{{question}}<br>''Respawn: {{question}} minutes''
|align="center"|{{question}}<br>''Respawn: {{question}} minutes''
|align="center"|A, S, L<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
|align="center"|A, S, L<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}

Latest revision as of 23:17, 19 January 2024

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Tonberry Stabber
Job:
Family: Tonberries
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Light
Weak against: ? Information Needed
Resistant to:
Immune to:
Absorbs:
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Temple of Uggalepih 61 - 67 Unknown
Respawn: Unknown minutes
A, S, L
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants