Qn'zdei: Difference between revisions
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(Created page with "Category:BestiaryCategory:ZdeiCategory:Notorious Monsters {| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' <br> '''Family:''' Zdei<br> '''Weak to:''' {{Ice}}, {{Fire}}, {{Earth}}, {{Wind}}, {{Water}}<br> '''Strong to:''' {{Lightning}}<br> '''Immune:''' Sleep, Lullaby {{Color|NM|Notorious Monster}} |width="50%" align="center"| thumb|Qn'zdei |} {| border="0" width="100%" cellpaddin...") |
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{{Infobox Monster | |||
| image = Qn'zdei.jpg | |||
| | | image caption = Qn'zdei | ||
| job = | |||
| family = Zdei | |||
| crystal = | |||
| weaknesses = {{element|Ice}} {{element|Fire}} {{element|Earth}} {{element|Wind}} {{element|Water}} | |||
| resistances = {{element|Lightning}} | |||
| immunities = [[Sleep]], [[Lullaby]] | |||
| absorbs = | |||
| | | type = Notorious Monster | ||
| subtype = | |||
| tier = | |||
{| | | title obtained = | ||
}} | |||
! | {| class="nms horizon-table table-xl" | ||
|- | ! Zone || Level || Drops || Steal || Spawns || Notes | ||
|-|[[The Garden of Ru'Hmet]] | |||
|align="center"| | |align="center"| | ||
| | | | ||
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|align="center"|A, L, T(S)<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} | |align="center"|A, L, T(S)<br>{{HPMP|low hp=|high hp=|low mp=none|high mp=}} | ||
|- | |- | ||
! colspan="6"| | |||
{{Monster Notes}} | {{Monster Notes}} | ||
|} | |} |
Latest revision as of 12:22, 29 January 2024
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
12 | A, L, T(S) ??? HP | ||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:
- The Qn'zdei guard the North, East and West approaches to the central elevator in The Garden of Ru'Hmet. There are four in each room. If one aggroes, the others link, and the doors to the room become locked unless they all are on their platforms.
- Respawn is five minutes.
- Vision is a limited cone-shaped field to the eye markings on each side. It's possible to avoid aggro by passing the sides without the eye markings.