Dalham: Difference between revisions
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|Physical Qualities = | |Physical Qualities = | ||
|Magical Qualities = | |Magical Qualities = | ||
|Further Notes = *Will | |Further Notes = *True Sight / True Hearing. Will aggro players regardless of the party that spawned it. | ||
*Refer to the [[Calm Before the Storm|mission]] pages for more information. | *Refer to the [[Calm Before the Storm|mission]] pages for more information. | ||
}} | }} |
Latest revision as of 14:48, 7 August 2024
Zone | Level | Drops | Steal | Spawns | Notes |
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Bibiki Bay | 65 | 1 | A, T(H) ~9,300 HP ??? MP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Spawn Conditions | Companions/Summons |
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Special Abilities | Passive Traits |
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Further Notes | |
(see testimonials) |
Historical Background
In Islamic folklore, Dalham was a Djinn that took the form of a man riding a camel. It was said to inhabit desert islands and had the power to cause shipwrecks. Dalham would devour the shipwrecked sailors who washed ashore on the island.