Elemental Debuff: Difference between revisions

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'''See also:'''  
'''See also:'''  
*[[Elemental Debuff Guide]]
*[[Elemental Debuff Guide]]
== Horizon Changes {{changes}} ==
{{#section:Category:Horizon Changes|Elemental Debuffs}}


== How to remove the effect ==
== How to remove the effect ==

Latest revision as of 08:38, 9 September 2024

Warning! The information on this page has not been verified to be 100% accurate for the Horizon server. Please remove this warning if it can be verified.

Description

HPdown icon.png Elemental Debuffs are harmful status effects that deal damage over time and lower abilities until they wear off or are removed. Afflicted characters receive damage over time and a reduction to one primary stat (e.g. Strength) depending on the element of the spell. A target can be afflicted with as many as 3 elemental debuffs at once, provided that their elements don't conflict: for example, Burn and Choke can coexist because Fire and Wind don't interact with one another, but Rasp and Shock cannot, because Earth trumps Lightning.

The damage over time as well as the stat down effect of an elemental debuff depends on the caster's intelligence. Damage dealt by the elemental debuff effect will wake characters under the effect of sleep.


It is currently unknown whether or not it is possible for a player to achieve 6hp/tic damage at some point far beyond 150 INT, however mobs that inflict elemental debuffs are capable of causing damage and stat reductions far in excess of those listed above.

The Basics:

  • Drown Lowers STR (Water) - Lowers target's melee damage
  • Burn Lowers INT (Fire) - Target's offensive magic spells do less damage, damage from black magic increases
  • Frost Lowers AGI (Ice) - Target's evasion and ranged accuracy decrease
  • Choke Lowers VIT (Wind) - Target's defense is reduced
  • Rasp Lowers DEX (Earth) - Lowers target's accuracy and chance of critical attacks
  • Shock Lowers MND (Lightning) - MND-based debuffs hit more often and last longer

  • 1 - 39 INT = 1hp/tic (-5 stat) Verification Needed
  • 40 - 69 INT = 2hp/tic (-7 stat) Verification Needed
  • 70 - 99 INT = 3hp/tic (-9 stat) Verification Needed
  • 100 - 149 INT = 4hp/tic (-11 stat) Verification Needed
  • 150 - ??? INT = 5hp/tic (-13 stat) Verification Needed

Elemental Debuff Reference Table

For quick reference: anything in the same row or column stacks

Rasp Drown Frost
Burn Choke Shock

See also:

Horizon Changes HorizonXI specific changes

  • Elemental Debuffs have had their base duration extended from 90 seconds to 120 seconds.

How to remove the effect

  • The White Magic spell Erase will remove this effect.
  • The White Magic spell Esuna will remove this effect if the casting White Mage is currently afflicted with it, and has Afflatus Misery active. Verification Needed
  • The Dancer ability Healing Waltz will remove this effect. OOE
  • An Automaton may remove this effect from its master by use of the Eraser attachment. OOE
  • An elemental debuff will overwrite elemental debuffs of the element to which it is dominant. For example, Shock, a lightning debuff, will overwrite Drown, a water debuff.
  • On the other hand, a target which is afflicted by an elemental debuff is immune to the elemental debuff of the element to which the former is dominant. For example, casting Drown on a target already afflicted with Shock will have no effect.

How the effect is inflicted

Spells

Weapon Skills

Monster Abilities