Corse

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Corse
Job: Black Mage
Family: Corses
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Dark
Weak against: Light Light
Resistant to:
Immune to:
Absorbs:
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
Attohwa Chasm
Spawns around (F-8) during Nighttime
66 - 67 3
Respawns: 5 minutes
A, H, HP
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes

  • If a monster charms a player character and it has no other targets to attack, it will go passive and will de-spawn if it either outside its original spawn area, or for the Corse, night has passed (04:00 or later). Pets cannot be charmed, so they work well against this.
  • *If an Adventuring Fellow called out, and the player character is charmed, the Adventuring Fellow will be dismissed.
  • Historical Background

    Corse is an archaic English word for "corpse". It is derived from the Latin word corpus.