Qn'zdei

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Qn'zdei
Qn'zdei
Job:
Family: Zdei
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: None
Weak against: Ice Ice Fire Fire Earth Earth Wind Wind Water Water
Resistant to: Lightning Lightning
Immune to: Sleep, Lullaby
Absorbs:
Notorious Monster
Spawn Type:
Title Obtained:
EXP Party Type: Verification Needed
Zone Level Drops Steal Spawns Notes
12 A, L, T(S)
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • The Qn'zdei guard the North, East and West approaches to the central elevator in The Garden of Ru'Hmet. There are four in each room. If one aggroes, the others link, and the doors to the room become locked unless they all are on their platforms.
  • Respawn is five minutes.
  • Vision is a limited cone-shaped field to the eye markings on each side. It's possible to avoid aggro by passing the sides without the eye markings.