Category:Barspell

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Icon spell barstone.png Barspells are Enhancing Spells that increase Magic Evasion against specific elements or statuses. The resistance increased will depend on the spell, and they can typically be divided into two categories based on the kind of resistance they increase:

  • Bar-element Spells : These increase Magic Evasion against a specific element.
  • Bar-status Spells : These increase Magic Evasion against a specific status effect.

Only one spell from each category can be active at once. Status effects also often have an element, so pairing a Barspell of the appropriate element with the Barspell for the status effect you are trying to avoid will increase your Magic Evasion against that status even further. If you increase it enough, you should consistently Resist it. For instance:

Paralysis is Ice-based. Barparalyzra and Barblizzara will both decrease the odds of it landing, and using both will have the maximum effect. Because one is Bar-status and the other is Bar-element, you can use both at the same time.

In addition to the two divisions above, the spells can be further divided into single target (Red Mage and Rune Fencer native) and AoE (White Mage native) versions. Despite White Mage possessing superior equipment options to enhance Barspells, single target Barspells will always overwrite AoE version regardless of potency. Apart from the targeting and potential enhancements, there is almost nothing different about these spells.

Bar-element Spells

Spell Element Resistance Single Target Area of Effect
Water Fire Barfire Barfira
Fire Ice Barblizzard Barblizzara
Ice Wind Baraero Baraera
Wind Earth Barstone Barstonra
Earth Lightning Barthunder Barthundra
Lightning Water Barwater Barwatera

Bar-status Spells

Spell Element Status Single Target Area of Effect
Water Plague Barvirus Barvira
Fire Paralysis Barparalyze Barparalyzra
Ice Silence Barsilence Barsilencera
Wind Petrification Barpetrify Barpetra
Lightning Poison Barpoison Barpoisonra
Light Blind Barblind Barblindra
Light Sleep Barsleep Barsleepra

Increasing Effect/duration

The amount of the resistance increase (R) and the effect duration in seconds (D) are related to Enhancing Magic Skill (E) as follows:

File:Barspell duration/effect.png

Barspells have a base duration of 2 minutes 30 seconds and this can be increased to a maximum of 4 minutes.

Enhanced By

Gear


Merit Points


A word of caution: Barspells will overwrite themselves, therefore if you have a full power White Mage use the spell then replace it with your Red Mage version, you are losing out on at least +86 Elemental Resistance, +15-29 Magic Defense Bonus and 8-10% damage nullification (which is exclusive to the job).

Pages in category "Barspell"

The following 6 pages are in this category, out of 6 total.